Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
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@@ -147,6 +147,7 @@ void Client::parsePlayersSpawned(Packet& packet)
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e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
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e.PlayerID = -1;
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e.PlayerName = packet.ReadString();
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m_EventBroker->Publish(e);
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}
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