Fixes, mostly name changes
This commit is contained in:
@@ -25,7 +25,7 @@ public:
|
||||
void Update();
|
||||
void Close();
|
||||
private:
|
||||
// UDP logic
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
@@ -52,30 +52,29 @@ private:
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void createNewPlayer(int i);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
|
||||
void ReadFromServer();
|
||||
void SendSnapshotToServer();
|
||||
|
||||
int Receive(char* data, size_t length);
|
||||
void Send(Package& message);
|
||||
void Connect();
|
||||
void Disconnect();
|
||||
void Ping();
|
||||
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void ParseMessageType(Package& package);
|
||||
void ParseEventMessage(Package& package);
|
||||
void ParseConnect(Package& package);
|
||||
void ParsePing();
|
||||
void ParseServerPing();
|
||||
void ParseSnapshot(Package& package);
|
||||
void CreateNewPlayer(int i);
|
||||
void IdentifyPacketLoss();
|
||||
bool IsConnected();
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user