Fixes, mostly name changes

This commit is contained in:
stiffly
2015-12-17 17:28:43 +01:00
parent 000adb198f
commit 076030a252
12 changed files with 212 additions and 213 deletions
+65 -65
View File
@@ -35,7 +35,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
}
m_Socket.connect(m_ReceiverEndpoint);
LOG_INFO("I am client. BIP BOP");
ReadFromServer();
readFromServer();
}
void Client::Update()
@@ -55,13 +55,13 @@ void Client::Update()
void Client::Close()
{
if (m_WasStarted) {
Disconnect();
disconnect();
m_ThreadIsRunning = false;
m_EventBroker->Unsubscribe(m_EInputCommand);
}
}
void Client::ReadFromServer()
void Client::readFromServer()
{
int bytesRead = -1;
char readBuf[1024] = { 0 };
@@ -71,23 +71,23 @@ void Client::ReadFromServer()
while (m_ThreadIsRunning) {
if (m_Socket.available()) {
bytesRead = Receive(readBuf, INPUTSIZE);
bytesRead = receive(readBuf, INPUTSIZE);
if (bytesRead > 0) {
Package package(readBuf, bytesRead);
ParseMessageType(package);
Packet packet(readBuf, bytesRead);
parseMessageType(packet);
}
}
std::clock_t currentTime = std::clock();
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
if (IsConnected()) {
SendSnapshotToServer();
if (isConnected()) {
sendSnapshotToServer();
}
previousSnapshotMessage = currentTime;
}
}
}
void Client::SendSnapshotToServer()
void Client::sendSnapshotToServer()
{
// Reset previouse key state in snapshot.
m_NextSnapshot.InputForward = "";
@@ -113,86 +113,86 @@ void Client::SendSnapshotToServer()
}
if (m_NextSnapshot.InputForward != "") {
Package package(MessageType::Event, m_SendPacketID);
package.AddString(m_NextSnapshot.InputForward);
Send(package);
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputForward);
send(packet);
} else {
Package package(MessageType::Event, m_SendPacketID);
package.AddString("0Forward");
Send(package);
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Forward");
send(packet);
}
if (m_NextSnapshot.InputRight != "") {
Package package(MessageType::Event, m_SendPacketID);
package.AddString(m_NextSnapshot.InputRight);
Send(package);
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString(m_NextSnapshot.InputRight);
send(packet);
} else {
Package package(MessageType::Event, m_SendPacketID);
package.AddString("0Right");
Send(package);
Packet packet(MessageType::Event, m_SendPacketID);
packet.WriteString("0Right");
send(packet);
}
}
void Client::ParseMessageType(Package& package)
void Client::parseMessageType(Packet& packet)
{
int messageType = package.PopFrontPrimitive<int>();
int messageType = packet.ReadPrimitive<int>();
if (messageType == -1)
return;
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(package);
parseConnect(packet);
break;
case MessageType::ClientPing:
ParsePing();
parsePing();
break;
case MessageType::ServerPing:
ParseServerPing();
parseServerPing();
break;
case MessageType::Message:
break;
case MessageType::Snapshot:
ParseSnapshot(package);
parseSnapshot(packet);
break;
case MessageType::Disconnect:
break;
case MessageType::Event:
ParseEventMessage(package);
parseEventMessage(packet);
break;
default:
break;
}
}
void Client::ParseConnect(Package& package)
void Client::parseConnect(Packet& packet)
{
m_PlayerID = package.PopFrontPrimitive<int>();
m_PlayerID = packet.ReadPrimitive<int>();
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
}
void Client::ParsePing()
void Client::parsePing()
{
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
}
void Client::ParseServerPing()
void Client::parseServerPing()
{
Package message(MessageType::ServerPing, m_SendPacketID);
message.AddString("Ping recieved");
Send(message);
Packet message(MessageType::ServerPing, m_SendPacketID);
message.WriteString("Ping recieved");
send(message);
}
void Client::ParseEventMessage(Package& package)
void Client::parseEventMessage(Packet& packet)
{
int Id = -1;
std::string command = package.PopFrontString();
std::string command = packet.ReadString();
if (command.find("+Player") != std::string::npos) {
Id = package.PopFrontPrimitive<int>();
Id = packet.ReadPrimitive<int>();
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
@@ -200,13 +200,13 @@ void Client::ParseEventMessage(Package& package)
}
}
void Client::ParseSnapshot(Package& package)
void Client::parseSnapshot(Packet& packet)
{
std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data.
tempName = package.PopFrontString();
tempName = packet.ReadString();
// Apply the position data read to the player entity
@@ -226,12 +226,12 @@ void Client::ParseSnapshot(Package& package)
// Move player to server position
int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, package.PopData(dataSize), dataSize);
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, packet.ReadData(dataSize), dataSize);
}
}
}
int Client::Receive(char* data, size_t length)
int Client::receive(char* data, size_t length)
{
boost::system::error_code error;
@@ -241,44 +241,44 @@ int Client::Receive(char* data, size_t length)
0, error);
if (error) {
//LOG_ERROR("Receive: %s", error.message().c_str());
//LOG_ERROR("receive: %s", error.message().c_str());
}
return bytesReceived;
}
void Client::Send(Package& package)
void Client::send(Packet& packet)
{
m_Socket.send_to(boost::asio::buffer(
package.Data(),
package.Size()),
packet.Data(),
packet.Size()),
m_ReceiverEndpoint, 0);
}
void Client::Connect()
void Client::connect()
{
Package message(MessageType::Connect, m_SendPacketID);
message.AddString(m_PlayerName);
Packet message(MessageType::Connect, m_SendPacketID);
message.WriteString(m_PlayerName);
m_StartPingTime = std::clock();
Send(message);
send(message);
}
void Client::Disconnect()
void Client::disconnect()
{
Package message(MessageType::Connect, m_SendPacketID);
message.AddString("+Disconnect");
Send(message);
Packet message(MessageType::Connect, m_SendPacketID);
message.WriteString("+Disconnect");
send(message);
}
void Client::Ping()
void Client::ping()
{
Package message(MessageType::Connect, m_SendPacketID);
message.AddString("Ping");
Packet message(MessageType::Connect, m_SendPacketID);
message.WriteString("Ping");
m_StartPingTime = std::clock();
Send(message);
send(message);
}
void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
{
data += stepSize;
length -= stepSize;
@@ -286,7 +286,7 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
bool Client::OnInputCommand(const Events::InputCommand & e)
{
if (IsConnected()) {
if (isConnected()) {
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
if (e.Command == "Forward") {
if (e.Value > 0) {
@@ -314,12 +314,12 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
}
}
if (e.Command == "ConnectToServer") { // Connect for now
Connect();
connect();
}
return false;
}
void Client::CreateNewPlayer(int i)
void Client::createNewPlayer(int i)
{
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
@@ -327,7 +327,7 @@ void Client::CreateNewPlayer(int i)
model["Resource"] = "Models/Core/UnitSphere.obj";
}
void Client::IdentifyPacketLoss()
void Client::identifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
@@ -336,7 +336,7 @@ void Client::IdentifyPacketLoss()
}
}
bool Client::IsConnected()
bool Client::isConnected()
{
if (m_PlayerID != -1) {
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {