From e4145cf2920ee6ab3fec6f5ada880699600dc336 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Sun, 13 Mar 2016 22:49:24 +0100 Subject: [PATCH 1/5] Fixed dash effect to be supported with the new animations using Fade components. Added bool Loop field in Fade component. --- include/Game/Systems/PlayerMovementSystem.h | 2 + resources/Schema/Components/BoostAssault.xml | 2 +- resources/Schema/Components/Fade.xml | 1 + resources/Schema/Components/Fade.xsd | 3 + resources/Schema/Entities/DashEffect.xml | 13 --- src/Game/Systems/FadeSystem.cpp | 4 +- src/Game/Systems/PlayerMovementSystem.cpp | 85 ++++++++++++++------ 7 files changed, 69 insertions(+), 41 deletions(-) delete mode 100644 resources/Schema/Entities/DashEffect.xml diff --git a/include/Game/Systems/PlayerMovementSystem.h b/include/Game/Systems/PlayerMovementSystem.h index feb1951e..60d25a42 100644 --- a/include/Game/Systems/PlayerMovementSystem.h +++ b/include/Game/Systems/PlayerMovementSystem.h @@ -32,6 +32,8 @@ private: glm::vec3 m_LastPosition = glm::vec3(); // Used to track afterimages for sprint effect. float m_SprintEffectTimer; + // Used to track afterimages for dash effect. + float m_DashEffectTimer; // The logic for making the sound play when player is moving void playerStep(double dt, EntityWrapper player); // Spawn a hexagon at origin of an Entity diff --git a/resources/Schema/Components/BoostAssault.xml b/resources/Schema/Components/BoostAssault.xml index c76fe21e..29378aec 100644 --- a/resources/Schema/Components/BoostAssault.xml +++ b/resources/Schema/Components/BoostAssault.xml @@ -1,4 +1,4 @@ - 2 + 1.35 diff --git a/resources/Schema/Components/Fade.xml b/resources/Schema/Components/Fade.xml index 94c942ca..2383b2a4 100644 --- a/resources/Schema/Components/Fade.xml +++ b/resources/Schema/Components/Fade.xml @@ -3,5 +3,6 @@ 1 true + true false \ No newline at end of file diff --git a/resources/Schema/Components/Fade.xsd b/resources/Schema/Components/Fade.xsd index 9c638258..c019678c 100644 --- a/resources/Schema/Components/Fade.xsd +++ b/resources/Schema/Components/Fade.xsd @@ -11,6 +11,9 @@ If the entity should fade out or in. + + If the effect should loop when it is done. + If the entity should reverse the fade after finishing, this will double the speed. diff --git a/resources/Schema/Entities/DashEffect.xml b/resources/Schema/Entities/DashEffect.xml deleted file mode 100644 index 6f28784d..00000000 --- a/resources/Schema/Entities/DashEffect.xml +++ /dev/null @@ -1,13 +0,0 @@ - - - - - - 0.5 - - - - - - - diff --git a/src/Game/Systems/FadeSystem.cpp b/src/Game/Systems/FadeSystem.cpp index 88460d53..f0e83eb5 100644 --- a/src/Game/Systems/FadeSystem.cpp +++ b/src/Game/Systems/FadeSystem.cpp @@ -24,14 +24,14 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade, currentTime += dTime; if(currentTime > fadeTime) { - currentTime = 0.0; + currentTime = 0.0 + fadeTime * (bool)cFade["Loop"]; if ((bool)cFade["Reverse"]) { (Field)cFade["Out"] = !(bool)cFade["Out"]; currentTime = fadeTime; } } if(currentTime < 0.0) { - currentTime = fadeTime; + currentTime = fadeTime * (bool)cFade["Loop"]; if ((bool)cFade["Reverse"]) { (Field)cFade["Out"] = !(bool)cFade["Out"]; currentTime = 0.0; diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 3cf1068d..7b49f474 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -3,6 +3,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params) : System(params) , m_SprintEffectTimer(0.f) + , m_DashEffectTimer(0.f) { EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump); @@ -24,23 +25,57 @@ void PlayerMovementSystem::Update(double dt) if (LocalPlayer.Valid()){ updateVelocity(LocalPlayer, dt); } - - - m_SprintEffectTimer += dt; - if (m_SprintEffectTimer < 0.016f) { + //m_SprintEffectTimer += dt; + //if (m_SprintEffectTimer < 0.016f) { + // return; + //} + //m_SprintEffectTimer = 0.f; + //auto pool = m_World->GetComponents("SprintAbility"); + //if (pool == nullptr) { + // return; + //} + //for (auto cSprint : *pool) { + // if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) { + // // Spawn one afterimage for each player that sprints. + // EntityWrapper player(m_World, cSprint.EntityID); + // auto entityFile = ResourceManager::Load("Schema/Entities/SprintEffect.xml"); + // EntityWrapper sprintEffect = entityFile->MergeInto(m_World); + // auto playerModel = player.FirstChildByName("PlayerModel"); + // if (!playerModel.Valid()) { + // continue; + // } + // if (!playerModel.HasComponent("Model")) { + // continue; + // } + // if (!playerModel.HasComponent("Animation")) { + // continue; + // } + // auto playerEntityModel = playerModel["Model"]; + // auto playerEntityAnimation = playerModel["Animation"]; + // playerEntityModel.Copy(sprintEffect["Model"]); + // playerEntityAnimation.Copy(sprintEffect["Animation"]); + // sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; + // ((Field)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f); + // sprintEffect["Animation"]["Speed1"] = 0.0; + // sprintEffect["Animation"]["Speed2"] = 0.0; + // sprintEffect["Animation"]["Speed3"] = 0.0; + // sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; + // sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; + // } + //} + m_DashEffectTimer += dt; + if (m_DashEffectTimer < 0.046f) { return; } - m_SprintEffectTimer = 0.f; - auto pool = m_World->GetComponents("SprintAbility"); + m_DashEffectTimer = 0.f; + auto pool = m_World->GetComponents("DashAbility"); if (pool == nullptr) { return; } - for (auto cSprint : *pool) { - if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) { - // Spawn one afterimage for each player that sprints. - EntityWrapper player(m_World, cSprint.EntityID); - auto entityFile = ResourceManager::Load("Schema/Entities/SprintEffect.xml"); - EntityWrapper sprintEffect = entityFile->MergeInto(m_World); + for (auto cDash : *pool) { + if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) { + // Spawn one afterimage for each player that Dashes. + EntityWrapper player(m_World, cDash.EntityID); auto playerModel = player.FirstChildByName("PlayerModel"); if (!playerModel.Valid()) { continue; @@ -48,20 +83,20 @@ void PlayerMovementSystem::Update(double dt) if (!playerModel.HasComponent("Model")) { continue; } - if (!playerModel.HasComponent("Animation")) { - continue; - } auto playerEntityModel = playerModel["Model"]; - auto playerEntityAnimation = playerModel["Animation"]; - playerEntityModel.Copy(sprintEffect["Model"]); - playerEntityAnimation.Copy(sprintEffect["Animation"]); - sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; - ((Field)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f); - sprintEffect["Animation"]["Speed1"] = 0.0; - sprintEffect["Animation"]["Speed2"] = 0.0; - sprintEffect["Animation"]["Speed3"] = 0.0; - sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; - sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; + EntityWrapper dashEffect = playerModel.Clone(); + playerEntityModel.Copy(dashEffect["Model"]); + for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) { + cAnim["Animation"]["Play"] = false; + } + dashEffect.AttachComponent("Lifetime"); + dashEffect.AttachComponent("Fade"); + dashEffect["Fade"]["Loop"] = false; + dashEffect["Fade"]["FadeTime"] = 0.5; + dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; + dashEffect["Lifetime"]["Lifetime"] = (double)dashEffect["Fade"]["FadeTime"]; + dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; + dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; } } } From 0084224e18c00607909ac55d322daf2e7ea60e5b Mon Sep 17 00:00:00 2001 From: William Moberg Date: Sun, 13 Mar 2016 23:23:05 +0100 Subject: [PATCH 2/5] WIP, dash effect fade weapon. --- src/Game/Systems/PlayerMovementSystem.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 7b49f474..74a8de7e 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -64,7 +64,7 @@ void PlayerMovementSystem::Update(double dt) // } //} m_DashEffectTimer += dt; - if (m_DashEffectTimer < 0.046f) { + if (m_DashEffectTimer < 0.075f) { return; } m_DashEffectTimer = 0.f; @@ -89,6 +89,13 @@ void PlayerMovementSystem::Update(double dt) for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) { cAnim["Animation"]["Play"] = false; } + for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) { + Entity.AttachComponent("Lifetime"); + dashEffect.AttachComponent("Fade"); + dashEffect["Fade"]["Loop"] = false; + dashEffect["Fade"]["FadeTime"] = 0.5; + dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; + } dashEffect.AttachComponent("Lifetime"); dashEffect.AttachComponent("Fade"); dashEffect["Fade"]["Loop"] = false; From be91fc50054ccb9608b65b92d83f75df98bbd930 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Sun, 13 Mar 2016 23:23:36 +0100 Subject: [PATCH 3/5] WIP dash effect fade weapon 2. --- src/Game/Systems/PlayerMovementSystem.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 74a8de7e..71954a8f 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -90,11 +90,12 @@ void PlayerMovementSystem::Update(double dt) cAnim["Animation"]["Play"] = false; } for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) { - Entity.AttachComponent("Lifetime"); - dashEffect.AttachComponent("Fade"); - dashEffect["Fade"]["Loop"] = false; - dashEffect["Fade"]["FadeTime"] = 0.5; - dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; + EntityWrapper e(m_World, cModel.ID); + e.AttachComponent("Lifetime"); + e.AttachComponent("Fade"); + e["Fade"]["Loop"] = false; + e["Fade"]["FadeTime"] = 0.5; + e["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; } dashEffect.AttachComponent("Lifetime"); dashEffect.AttachComponent("Fade"); From 12d0c68fbf5e3c84a8997306cf4ffd7841d1488c Mon Sep 17 00:00:00 2001 From: William Moberg Date: Sun, 13 Mar 2016 23:57:47 +0100 Subject: [PATCH 4/5] Weapon should fade on dash effect afterimage. --- src/Game/Systems/PlayerMovementSystem.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 71954a8f..d2a8594a 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -83,26 +83,26 @@ void PlayerMovementSystem::Update(double dt) if (!playerModel.HasComponent("Model")) { continue; } - auto playerEntityModel = playerModel["Model"]; EntityWrapper dashEffect = playerModel.Clone(); - playerEntityModel.Copy(dashEffect["Model"]); for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) { cAnim["Animation"]["Play"] = false; } + const double fadeTime = 0.5f; for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) { EntityWrapper e(m_World, cModel.ID); e.AttachComponent("Lifetime"); e.AttachComponent("Fade"); e["Fade"]["Loop"] = false; - e["Fade"]["FadeTime"] = 0.5; - e["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; + e["Fade"]["FadeTime"] = fadeTime; + e["Fade"]["Time"] = fadeTime; + e["Lifetime"]["Lifetime"] = fadeTime; } dashEffect.AttachComponent("Lifetime"); dashEffect.AttachComponent("Fade"); dashEffect["Fade"]["Loop"] = false; - dashEffect["Fade"]["FadeTime"] = 0.5; - dashEffect["Fade"]["Time"] = (double)dashEffect["Fade"]["FadeTime"]; - dashEffect["Lifetime"]["Lifetime"] = (double)dashEffect["Fade"]["FadeTime"]; + dashEffect["Fade"]["FadeTime"] = fadeTime; + dashEffect["Fade"]["Time"] = fadeTime; + dashEffect["Lifetime"]["Lifetime"] = fadeTime; dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"]; dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"]; } From c61d33ebd9d63a7833d4d7c7303c73cc5d654e07 Mon Sep 17 00:00:00 2001 From: Teejoon Date: Mon, 14 Mar 2016 01:08:22 +0100 Subject: [PATCH 5/5] NewScorebord --- resources/Schema/Entities/CP_Rocky2.xml | 12175 ++++++++-------- resources/Schema/Entities/ScoreBoard_Main.xml | 334 +- 2 files changed, 6467 insertions(+), 6042 deletions(-) diff --git a/resources/Schema/Entities/CP_Rocky2.xml b/resources/Schema/Entities/CP_Rocky2.xml index 6eb85547..cd56e869 100644 --- a/resources/Schema/Entities/CP_Rocky2.xml +++ b/resources/Schema/Entities/CP_Rocky2.xml @@ -3,7 +3,7 @@ - 7.4313138789702364 + 7.7050251588169658 @@ -33,6 +33,17 @@ + + + + + 2 + Models/Props/Walls/SciFiWallSmall2.mesh + + + + + @@ -82,17 +93,6 @@ - - - - - 2 - Models/Props/Walls/SciFiWallSmall2.mesh - - - - - @@ -689,6 +689,18 @@ + + + + + Models/Highgrounds/Hg19.mesh + + + + + + + @@ -790,18 +802,6 @@ - - - - - Models/Highgrounds/Hg19.mesh - - - - - - - @@ -1620,11 +1620,11 @@ 12 - + - + @@ -1676,11 +1676,11 @@ 12 - + - + @@ -1748,11 +1748,11 @@ 12 - + - + @@ -2825,6 +2825,170 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -3011,6 +3175,19 @@ + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + @@ -3348,20 +3525,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3375,19 +3538,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -3401,19 +3551,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3428,20 +3565,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3456,20 +3579,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3483,20 +3592,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - @@ -3510,20 +3605,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -3537,20 +3618,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3564,19 +3631,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -3591,19 +3645,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -3618,20 +3659,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -3646,20 +3673,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -3673,19 +3686,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -3693,6 +3693,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -3719,19 +3732,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -3758,6 +3758,113 @@ + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + @@ -3775,11 +3882,11 @@ 2 - + - + @@ -3801,7 +3908,7 @@ - + @@ -3829,11 +3936,11 @@ 2 - + - + @@ -3855,60 +3962,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -3935,11 +3989,11 @@ 2 - + - + @@ -3961,61 +4015,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -4043,11 +4043,11 @@ 2 - + - + @@ -4069,7 +4069,7 @@ - + @@ -4100,9 +4100,9 @@ Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + @@ -4112,53 +4112,12 @@ 2 - Models/Props/Pillars/SciFiPillar2Red.mesh + Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - + + + @@ -4186,38 +4145,8 @@ Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - + + @@ -4241,12 +4170,11 @@ 2 - Models/Props/Pillars/SciFiPillar3Red.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + @@ -4256,12 +4184,84 @@ 2 - Models/Props/Pillars/SciFiPillar1Red.mesh + Models/Props/Pillars/SciFiPillar2Red.mesh - - - + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar3Red.mesh + + + + + @@ -4295,8 +4295,9 @@ Models/Props/Stones/AssaultHolder.mesh - - + + + @@ -4315,131 +4316,6 @@ - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - - - - - - - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - - - - - - @@ -4463,9 +4339,22 @@ Models/Props/Stones/ShinyStoneCrystalBlue.mesh - - - + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh + + + + @@ -4488,12 +4377,24 @@ - 3 - Models/Props/Stones/ShinyStoneCrystalBlue.mesh + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh + + + + @@ -4508,10 +4409,12 @@ Models/Props/Flora/HangingBush4.mesh true + false - - + + + @@ -4532,13 +4435,12 @@ - Models/Props/Flora/HangingBush2.mesh + Models/Props/Flora/HangingBush4.mesh true - - - + + @@ -4546,14 +4448,13 @@ - Models/Props/Flora/HangingBush4.mesh + Models/Props/Flora/HangingBush2.mesh true - false - - - + + + @@ -4567,8 +4468,38 @@ Models/Props/Stones/AssaultHolder.mesh - - + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + @@ -4580,8 +4511,77 @@ Models/Props/Pillars/Bridge_Pillar1_SciFi_Blue.mesh - - + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalBlue.mesh + + + + + + + + + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + @@ -4632,6 +4632,718 @@ + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + 2 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + 3 + Models/Props/Stones/ShinyStoneCrystalRed.mesh + + + + + + + + + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + + Models/Props/Pillars/StonePillar.mesh + + + + + + + + + + + + + + 2 + Models/Props/Pillars/SciFiPillar1Red.mesh + + + + + + + + + + + + + + Models/Props/Pillars/SciFiPillar2Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/StonePillar.mesh + + + + + + + + + + + + + + Models/Props/Pillars/StonePillar.mesh + + + + + + + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + 12 + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh + + + + + + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + 12 + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh + + + + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh + + + + + + + + + + + + 12 + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh + + + + + + + + + + + + + + Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh + + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + + + 1.5 + Models/Props/Bridges/Bridge1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh + + + + + + + + + + + + + + + + + @@ -4695,95 +5407,6 @@ - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - - - Models/Props/Pillars/SciFiPillar2Red.mesh - - - - - - - - - - - - - - Models/Props/Pillars/StonePillar.mesh - - - - - - - - - - - - 2 - Models/Props/Pillars/SciFiPillar1Red.mesh - - - - - - - - - - - @@ -4808,6 +5431,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -4834,19 +5470,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -4864,634 +5487,24 @@ - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - - 12 - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - 12 - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Top_Red.mesh - - - - - - - - - - - - Models/Props/Bridges/SciFi_Bridge_Support_Bot_Red.mesh - - - - - - - - - - - 12 - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/SciFi_Bridge_Support_Middle_Red.mesh - - - - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - - - 1.5 - Models/Props/Bridges/Bridge1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - Models/Props/Pillars/Bridge_Pillar1_SciFi_Red.mesh - - - - - - - - - - - - - - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - 2 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - - - - 3 - Models/Props/Stones/ShinyStoneCrystalRed.mesh - - - - - - - - - - - + + + + + Models/Props/Bridge_Holder_Red.mesh + + + + + + + + @@ -5518,19 +5531,6 @@ - - - - - Models/Props/Bridge_Holder_Red.mesh - - - - - - - - @@ -5564,6 +5564,87 @@ + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -5577,6 +5658,385 @@ + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/BigStone.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/mediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/MediumStone2.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + + Models/Props/Stones/SmallStone1.mesh + + + + + + + + + + + + + Models/Props/Stones/SmallStone2.mesh + + + + + + + + @@ -5645,19 +6105,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -5671,20 +6118,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -5697,20 +6130,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5725,20 +6144,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5752,19 +6157,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -5779,20 +6171,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5806,20 +6184,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - - @@ -5832,20 +6196,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5859,20 +6209,6 @@ - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - - @@ -5886,20 +6222,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -5913,19 +6235,6 @@ - - - - - Models/Props/Stones/BigStone.mesh - - - - - - - - @@ -5939,20 +6248,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -5994,19 +6289,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -6021,19 +6303,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6047,19 +6316,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -6073,19 +6329,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6100,19 +6343,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6127,20 +6357,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6155,20 +6371,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -6182,20 +6384,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -6209,20 +6397,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6237,19 +6411,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6263,19 +6424,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -6289,19 +6437,6 @@ - - - - - Models/Props/Stones/mediumStone2.mesh - - - - - - - - @@ -6316,19 +6451,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6343,19 +6465,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -6370,20 +6479,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6398,19 +6493,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - @@ -6424,20 +6506,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - - @@ -6452,19 +6520,6 @@ - - - - - Models/Props/Stones/MediumStone2.mesh - - - - - - - - @@ -6479,20 +6534,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6507,20 +6548,6 @@ - - - - - Models/Props/Stones/SmallStone2.mesh - - - - - - - - - @@ -6535,20 +6562,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - - @@ -6562,19 +6575,6 @@ - - - - - Models/Props/Stones/SmallStone1.mesh - - - - - - - - @@ -6599,11 +6599,11 @@ 2 - + - + @@ -6625,61 +6625,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/AmmoPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -6707,11 +6653,11 @@ 2 - + - + @@ -6733,61 +6679,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -6815,11 +6707,11 @@ 2 - + - + @@ -6841,61 +6733,7 @@ - - - - - - - - - - - - - - - Models/Props/PickUps/PickUpHolder.mesh - false - - - - - - - - - - - - 2 - - - - - - - - - - - - - 8 - - - - Models/Props/PickUps/HealthPickUp.mesh - - - - - 1.5 - 3 - - - - + @@ -6923,11 +6761,11 @@ 2 - + - + @@ -6949,7 +6787,169 @@ - + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/AmmoPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + + + + + + + + + + + + + + + Models/Props/PickUps/PickUpHolder.mesh + false + + + + + + + + + + + + 2 + + + + + + + + + + + + + 8 + + + + Models/Props/PickUps/HealthPickUp.mesh + + + + + 1.5 + 3 + + + + @@ -6977,11 +6977,11 @@ 2 - + - + @@ -7003,7 +7003,7 @@ - + @@ -7021,6 +7021,19 @@ + + + + + Models/Props/Stones/AssaultHolder.mesh + + + + + + + + @@ -7089,19 +7102,6 @@ - - - - - Models/Props/Stones/AssaultHolder.mesh - - - - - - - - @@ -7122,6 +7122,36 @@ + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + @@ -7130,8 +7160,21 @@ Models/Props/Walls/Medium_Wall_SciFi_Red.mesh - - + + + + + + + + + + + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + @@ -7150,6 +7193,76 @@ + + + + + 2 + Models/Props/Walls/Small_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + 2 + Models/Props/Walls/BigWallRed.mesh + + + + + + + + + + + + + + + 2 + Models/Props/Walls/Medium_Wall_SciFi_Red.mesh + + + + + + + + @@ -7193,20 +7306,6 @@ - - - - - 2 - Models/Props/Walls/Small_Wall_SciFi_Red.mesh - - - - - - - - @@ -7250,20 +7349,6 @@ - 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