AutoAnimationBlend on unique node working but scale is not working correctly

This commit is contained in:
viktorljung
2016-03-02 13:30:04 +01:00
parent 5bc0483f49
commit 07ccb9c041
13 changed files with 1404 additions and 749 deletions
+51 -3
View File
@@ -3,13 +3,19 @@
#include "GLM.h"
#include "Common.h"
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/ResourceManager.h"
#include "Rendering/Model.h"
#include "Rendering/EAnimationComplete.h"
#include "Rendering/Skeleton.h"
#include "Rendering/BlendTree.h"
#include "Rendering/EAnimationBlend.h"
#include "Rendering/EAutoAnimationBlend.h"
#include "../Input/EInputCommand.h"
#include "../Core/EntityWrapper.h"
#include "imgui/imgui.h"
class AnimationSystem : public ImpureSystem
{
@@ -20,7 +26,49 @@ public:
private:
void CreateBlendTrees();
void UpdateAnimations(double dt);
void UpdateWeights(double dt);
void AnimationComplete(EntityWrapper animationEntity);
EventRelay<AnimationSystem, Events::AnimationBlend> m_EAnimationBlend;
bool OnAnimationBlend(Events::AnimationBlend& e);
EventRelay<AnimationSystem, Events::AutoAnimationBlend> m_EAutoAnimationBlend;
bool OnAutoAnimationBlend(Events::AutoAnimationBlend& e);
EventRelay<AnimationSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
struct BlendJob
{
EntityWrapper BlendEntity = EntityWrapper::Invalid;
double StartWeight;
double GoalWeight;
double Duration;
double CurrentTime = 0.0;
};
struct QueuedBlendJob : BlendJob
{
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
struct AutoBlendJob
{
EntityWrapper RootNode = EntityWrapper::Invalid;
double Duration;
double CurrentTime = 0.0;
BlendTree::AutoBlendInfo BlendInfo;
};
std::list<AutoBlendJob> m_AutoBlendJobs;
std::list<BlendJob> m_BlendJobs;
std::list<QueuedBlendJob> m_QueuedBlendJobs;
char m_AnimationName1[20] = "Run";
float m_BlendTime1 = 0.5f;
char m_AnimationName2[20] = "Jump";
float m_BlendTime2 = 0.5f;
};
#endif
+10 -2
View File
@@ -23,12 +23,13 @@ public:
struct Node
{
std::string Name;
EntityWrapper Entity;
Node* Parent = nullptr;
Node* Child[2] = { nullptr, nullptr };
NodeType Type;
std::map<int, glm::mat4> Pose;
//std::vector<glm::mat4> Pose;
float Weight = 0.f;
double Weight = 0.0;
Node* Next() {
Node* next = this;
@@ -54,7 +55,12 @@ public:
};
struct AutoBlendInfo
{
std::string NodeName;
double progress;
std::unordered_map<EntityWrapper, double> StartWeights;
};
BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton);
@@ -66,6 +72,7 @@ public:
bool IsValid() { return (m_Root == nullptr ? false : true); }
void PrintTree();
BlendTree::AutoBlendInfo AutoBlendStep(AutoBlendInfo blendInfo);
private:
Skeleton* m_Skeleton = nullptr;
@@ -76,6 +83,7 @@ private:
std::vector<glm::mat4> AccumulateFinalPose();
BlendTree::Node* FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity);
std::vector<BlendTree::Node*> FindNodesByName(std::string name);
void Blend(std::map<int, glm::mat4>& pose);
};
@@ -0,0 +1,21 @@
#ifndef Events_AnimationBlend_h__
#define Events_AnimationBlend_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AnimationBlend : Event
{
EntityWrapper BlendEntity = EntityWrapper::Invalid;
double GoalWeight;
double Duration;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
}
#endif
@@ -0,0 +1,21 @@
#ifndef Events_AutoAnimationBlend_h__
#define Events_AutoAnimationBlend_h__
#include "../Core/EventBroker.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
struct AutoAnimationBlend : Event
{
EntityWrapper RootNode = EntityWrapper::Invalid;
std::string NodeName;
double Duration;
EntityWrapper AnimationEntity = EntityWrapper::Invalid;
};
}
#endif
+1 -1
View File
@@ -67,7 +67,7 @@ public:
std::map<int, glm::mat4> GetFrameBones(const Animation* animation, double time, bool additive, bool noRootMotion = false);
glm::mat4 GetBoneTransform(const Bone* bone, const Animation* animation, float time, glm::mat4 childMatrix);
std::map<int, glm::mat4> BlendPoses(const std::map<int, glm::mat4>& pose1, const std::map<int, glm::mat4>& pose2, float weight);
std::map<int, glm::mat4> BlendPoses(const std::map<int, glm::mat4>& pose1, const std::map<int, glm::mat4>& pose2, double weight);
std::map<int, glm::mat4> OverridePose(const std::map<int, glm::mat4>& overridePose, const std::map<int, glm::mat4>& targetPose);
std::map<int, glm::mat4> BlendPoseAdditive(const std::map<int, glm::mat4>& additivePose, const std::map<int, glm::mat4>& targetPose);
void GetFinalPose(std::map<int, glm::mat4>& boneMatrices, std::vector<glm::mat4>& finalPose, std::map<int, glm::mat4>& boneTransforms);