AutoAnimationBlend on unique node working but scale is not working correctly
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#ifndef Events_AnimationBlend_h__
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#define Events_AnimationBlend_h__
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#include "../Core/EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct AnimationBlend : Event
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{
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EntityWrapper BlendEntity = EntityWrapper::Invalid;
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double GoalWeight;
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double Duration;
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EntityWrapper AnimationEntity = EntityWrapper::Invalid;
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};
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}
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#endif
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