AutoAnimationBlend on unique node working but scale is not working correctly
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@@ -14,6 +14,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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}
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
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m_Root->Parent = nullptr;
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@@ -21,15 +22,18 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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} else if (ModelEntity.HasComponent("Blend")) {
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Blend;
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m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
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(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
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m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
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m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
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} else if (ModelEntity.HasComponent("BlendOverride")) {
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Override;
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@@ -38,6 +42,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
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} else if (ModelEntity.HasComponent("BlendAdditive")) {
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m_Root = new Node();
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m_Root->Entity = ModelEntity;
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m_Root->Name = ModelEntity.Name();
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m_Root->Parent = nullptr;
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m_Root->Type = NodeType::Additive;
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@@ -97,8 +102,6 @@ void BlendTree::PrintTree()
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LOG_INFO("%s", currentNode->Name.c_str());
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currentNode = currentNode->Next();
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}
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}
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BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, EntityWrapper parentEntity)
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@@ -116,6 +119,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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}
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
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node->Parent = parentNode;
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@@ -124,24 +128,26 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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} else if (childEntity.HasComponent("Blend")) {
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Parent = parentNode;
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node->Type = NodeType::Blend;
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(double&)childEntity["Blend"]["Weight"] = glm::clamp((float)(double)childEntity["Blend"]["Weight"], 0.f, 1.f);
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(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
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node->Weight = (double)childEntity["Blend"]["Weight"];
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if (node->Weight < 1.f && node->Weight > 0.f) {
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//if (node->Weight < 1.f && node->Weight > 0.f) {
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node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
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node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
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} else if (node->Weight == 1.f) {
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/* } else if (node->Weight == 1.f) {
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node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
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} else if (node->Weight == 0.f) {
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node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
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}
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}*/
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return node;
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} else if (childEntity.HasComponent("BlendOverride")) {
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Parent = parentNode;
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node->Type = NodeType::Override;
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@@ -150,6 +156,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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return node;
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} else if (childEntity.HasComponent("BlendAdditive")) {
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Node* node = new Node();
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node->Entity = childEntity;
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node->Name = childEntity.Name();
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node->Parent = parentNode;
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node->Type = NodeType::Additive;
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@@ -162,6 +169,75 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
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return nullptr;
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}
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std::vector<BlendTree::Node*> BlendTree::FindNodesByName(std::string name)
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{
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std::vector<Node*> Nodes;
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Node* currentNode = m_Root;
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while (currentNode->Child[0] != nullptr) {
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currentNode = currentNode->Child[0];
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}
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while (currentNode != nullptr) {
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if(currentNode->Name == name) {
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Nodes.push_back(currentNode);
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}
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currentNode = currentNode->Next();
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}
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return Nodes;
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}
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BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
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{
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std::vector<Node*> goalNodes = FindNodesByName(blendInfo.NodeName);
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if(goalNodes.size() == 0) {
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return blendInfo;
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} else if(goalNodes.size() == 1) {
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Node* currentNode = goalNodes[0]->Parent;
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Node* lastNode = goalNodes[0];
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while (currentNode != nullptr)
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{
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if(!currentNode->Entity.HasComponent("Blend")) {
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return blendInfo;
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}
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double startWeight;
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if(blendInfo.StartWeights.find(currentNode->Entity) != blendInfo.StartWeights.end()) {
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startWeight = blendInfo.StartWeights.at(currentNode->Entity);
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} else {
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startWeight = currentNode->Weight;
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blendInfo.StartWeights[currentNode->Entity] = startWeight;
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}
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double goalWeight;
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if(currentNode->Child[0] == lastNode) {
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goalWeight = 0.0;
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} else if (currentNode->Child[1] == lastNode) {
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goalWeight = 1.0;
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}
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double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
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(double&)currentNode->Entity["Blend"]["Weight"] = weight;
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currentNode->Weight = weight;
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lastNode = currentNode;
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currentNode = currentNode->Parent;
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}
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} else if(goalNodes.size() >= 2) {
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}
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return blendInfo;
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}
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void BlendTree::Blend(std::map<int, glm::mat4>& pose)
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{
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Node* currentNode;
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