Added Fly Camera and Vertex Colors
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
#include "Camera.h"
|
||||
#include "RenderQueue.h"
|
||||
@@ -29,6 +30,7 @@ public:
|
||||
}
|
||||
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderQueueCollection& rq) = 0;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -12,20 +12,22 @@ class Renderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
virtual void Initialize() override;
|
||||
virtual void Update(double dt) override;
|
||||
virtual void Draw(RenderQueueCollection& rq) override;
|
||||
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
RenderQueueCollection m_TempRQ;
|
||||
Texture* m_ErrorTexture;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
float m_CameraMoveSpeed = 3.f;
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
void InitializeShaders();
|
||||
//TODO: Render: Remove ModelsToDraw from Renderer.
|
||||
void ModelsToDraw();
|
||||
void EnqueueModel(Model* model);
|
||||
|
||||
void InputUpdate(double dt);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram m_BasicForwardProgram;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user