Added Fly Camera and Vertex Colors
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@@ -12,20 +12,22 @@ class Renderer : public IRenderer
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{
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public:
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virtual void Initialize() override;
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virtual void Update(double dt) override;
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virtual void Draw(RenderQueueCollection& rq) override;
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private:
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//----------------------Variables----------------------//
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RenderQueueCollection m_TempRQ;
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Texture* m_ErrorTexture;
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Texture* m_WhiteTexture;
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float m_CameraMoveSpeed = 3.f;
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//----------------------Functions----------------------//
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void InitializeWindow();
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void InitializeShaders();
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//TODO: Render: Remove ModelsToDraw from Renderer.
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void ModelsToDraw();
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void EnqueueModel(Model* model);
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void InputUpdate(double dt);
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//--------------------ShaderPrograms-------------------//
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ShaderProgram m_BasicForwardProgram;
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};
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