Textures are now able to keep their scale even though the sprite is scaled.
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@@ -5,5 +5,7 @@
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<DepthSort>true</DepthSort>
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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