WIP connect from menu
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@@ -35,6 +35,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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EVENT_SUBSCRIBE_MEMBER(m_EConnectRequest, &Client::OnConnectRequest);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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if (address.empty()) {
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@@ -472,7 +473,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -545,6 +546,22 @@ bool Client::OnDashAbility(const Events::DashAbility& e)
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return true;
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}
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bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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// The client send a successful connect message
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auto rootEntities = m_World->GetDirectChildren(EntityID_Invalid);
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for (auto it = rootEntities.first; it != rootEntities.second; it++) {
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m_World->DeleteEntity(it->first);
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}
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} else {
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// The client could not send a successful connect message
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}
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return false;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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m_SearchingForServers = true;
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