WIP connect from menu
This commit is contained in:
@@ -30,6 +30,7 @@
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#include "Network/ESearchForServers.h"
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#include "Network/ESearchForServers.h"
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#include "../Game/Events/EDashAbility.h"
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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class Client : public Network
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class Client : public Network
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{
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{
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@@ -128,6 +129,8 @@ private:
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bool OnDoubleJump(Events::DoubleJump & e);
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bool OnDoubleJump(Events::DoubleJump & e);
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EventRelay<Client, Events::DashAbility> m_EDashAbility;
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EventRelay<Client, Events::DashAbility> m_EDashAbility;
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bool OnDashAbility(const Events::DashAbility& e);
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bool OnDashAbility(const Events::DashAbility& e);
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EventRelay<Client, Events::ConnectRequest> m_EConnectRequest;
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bool OnConnectRequest(const Events::ConnectRequest& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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UDPClient m_ServerlistRequest;
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UDPClient m_ServerlistRequest;
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@@ -11,7 +11,7 @@ class NetworkClient
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public:
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public:
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NetworkClient();
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NetworkClient();
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virtual ~NetworkClient();
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virtual ~NetworkClient();
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virtual void Connect(std::string playerName, std::string address, int port) = 0;
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virtual bool Connect(std::string playerName, std::string address, int port) = 0;
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virtual void Disconnect() = 0;
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virtual void Disconnect() = 0;
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virtual void Receive(Packet& packet) = 0;
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virtual void Receive(Packet& packet) = 0;
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virtual void Send(Packet & packet) = 0;
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virtual void Send(Packet & packet) = 0;
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@@ -10,7 +10,7 @@ public:
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TCPClient();
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TCPClient();
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~TCPClient();
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~TCPClient();
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void Connect(std::string playerName, std::string address, int port);
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bool Connect(std::string playerName, std::string address, int port);
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void Disconnect();
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void Disconnect();
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void Receive(Packet& packet);
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void Receive(Packet& packet);
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void Send(Packet & packet);
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void Send(Packet & packet);
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@@ -10,7 +10,7 @@ public:
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UDPClient();
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UDPClient();
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~UDPClient();
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~UDPClient();
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void Connect(std::string playerName, std::string address, int port);
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bool Connect(std::string playerName, std::string address, int port);
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void Disconnect();
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void Disconnect();
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void Receive(Packet& packet);
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void Receive(Packet& packet);
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void Send(Packet & packet);
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void Send(Packet & packet);
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@@ -35,6 +35,7 @@ void Client::Connect(std::string address, int port)
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &Client::OnDashAbility);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
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EVENT_SUBSCRIBE_MEMBER(m_EConnectRequest, &Client::OnConnectRequest);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Address = address;
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m_Address = address;
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if (address.empty()) {
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if (address.empty()) {
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@@ -472,7 +473,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Command == "ConnectToServer") { // Connect for now
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if (e.Value > 0) {
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if (e.Value > 0) {
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m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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//m_Reliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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// m_Unreliable.Connect(m_PlayerName, m_Address, m_Port);
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}
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}
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
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@@ -545,6 +546,22 @@ bool Client::OnDashAbility(const Events::DashAbility& e)
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return true;
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return true;
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}
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}
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bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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{
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if (m_Reliable.Connect(m_PlayerName, e.IP, e.Port)) {
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// The client send a successful connect message
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auto rootEntities = m_World->GetDirectChildren(EntityID_Invalid);
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for (auto it = rootEntities.first; it != rootEntities.second; it++) {
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m_World->DeleteEntity(it->first);
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}
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} else {
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// The client could not send a successful connect message
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}
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return false;
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}
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
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{
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{
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m_SearchingForServers = true;
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m_SearchingForServers = true;
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@@ -10,7 +10,7 @@ TCPClient::~TCPClient()
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{
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{
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}
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}
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void TCPClient::Connect(std::string playerName, std::string address, int port)
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bool TCPClient::Connect(std::string playerName, std::string address, int port)
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{
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{
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if (m_Socket) {
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if (m_Socket) {
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if (m_IsConnected) {
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if (m_IsConnected) {
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@@ -19,6 +19,7 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
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Send(packet);
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Send(packet);
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LOG_INFO("Connect message sent again!");
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LOG_INFO("Connect message sent again!");
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}
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}
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return true;
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}
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}
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else if (!m_IsConnected) {
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else if (!m_IsConnected) {
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boost::system::error_code error = boost::asio::error::host_not_found;
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boost::system::error_code error = boost::asio::error::host_not_found;
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@@ -34,11 +35,13 @@ void TCPClient::Connect(std::string playerName, std::string address, int port)
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packet.WriteString(playerName);
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packet.WriteString(playerName);
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Send(packet);
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Send(packet);
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LOG_INFO("Connect message sent!");
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LOG_INFO("Connect message sent!");
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return true;
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}
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}
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// If error
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// If error
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else {
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else {
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m_Socket->close();
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m_Socket->close();
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m_Socket = nullptr;
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m_Socket = nullptr;
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return false;
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}
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}
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}
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}
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}
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}
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@@ -10,14 +10,15 @@ UDPClient::~UDPClient()
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{
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{
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}
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}
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void UDPClient::Connect(std::string playerName, std::string address, int port)
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bool UDPClient::Connect(std::string playerName, std::string address, int port)
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{
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{
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if (m_Socket) {
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if (m_Socket) {
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return;
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return false;
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}
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}
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
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m_Socket->open(boost::asio::ip::udp::v4());
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m_Socket->open(boost::asio::ip::udp::v4());
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return true;
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}
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}
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void UDPClient::Disconnect()
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void UDPClient::Disconnect()
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@@ -48,6 +48,5 @@ bool ServerListSystem::OnServerListRecieved(const Events::DisplayServerlist& e)
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(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
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(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
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}
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}
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}
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}
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return 1;
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return 1;
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}
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}
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