Importer animation fix
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@@ -110,6 +110,8 @@ void PickingPass::Draw(RenderScene& scene)
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} else {
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frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
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}
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glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
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}
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} else {
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m_PickingProgram->Bind();
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@@ -190,6 +192,8 @@ void PickingPass::Draw(RenderScene& scene)
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} else {
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frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
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}
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glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
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}
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glBindVertexArray(modelJob->Model->VAO);
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