Importer animation fix

This commit is contained in:
viktorljung
2016-02-10 11:00:44 +01:00
parent daa96baab5
commit 09bb42b3f4
5 changed files with 17 additions and 7 deletions
+4
View File
@@ -110,6 +110,8 @@ void PickingPass::Draw(RenderScene& scene)
} else {
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
}
glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
}
} else {
m_PickingProgram->Bind();
@@ -190,6 +192,8 @@ void PickingPass::Draw(RenderScene& scene)
} else {
frameBones = modelJob->Skeleton->GetFrameBones(modelJob->Animations);
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
}
glBindVertexArray(modelJob->Model->VAO);