Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts: # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd
This commit is contained in:
+1
-1
Submodule assets updated: 72530423ad...7a6d70787b
@@ -30,6 +30,7 @@ public:
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; }
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protected:
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protected:
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const int m_PlayerID;
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const int m_PlayerID;
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@@ -145,10 +146,10 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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if (m_NumberOfMovementKeysDown == 0) {
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if (m_NumberOfMovementKeysDown == 0) {
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m_MovementKeyDown = false;
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m_MovementKeyDown = false;
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}
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}
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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//you have just released the key, store what key it was and reset the doubletap-sensitivity-timer
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashTapDirection = m_CurrentDirectionVector;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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}
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}
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}
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}
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@@ -161,18 +162,11 @@ bool FirstPersonInputController<EventContext>::OnCommand(const Events::InputComm
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}
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}
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if (e.Command == "SpecialAbility") {
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if (e.Command == "SpecialAbility") {
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if (e.Value > 0) {
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m_SpecialAbilityKeyDown = e.Value > 0;
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m_SpecialAbilityKeyDown = true;
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} else {
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m_SpecialAbilityKeyDown = false;
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}
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}
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if (m_SpecialAbilityKeyDown && m_MovementKeyDown) {
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m_ShiftDashing = true;
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} else {
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m_ShiftDashing = false;
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}
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}
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m_ShiftDashing = m_SpecialAbilityKeyDown && m_MovementKeyDown;
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return true;
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return true;
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}
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}
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@@ -1,47 +1,40 @@
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#ifndef AssaultWeaponBehaviour_h__
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#ifndef AssaultWeaponBehaviour_h__
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#define AssaultWeaponBehaviour_h__
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#define AssaultWeaponBehaviour_h__
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Collision/Collision.h"
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#include "Core/ConfigFile.h"
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#include "WeaponBehaviour.h"
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#include "WeaponBehaviour.h"
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#include "../SpawnerSystem.h"
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EShoot.h"
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#include "Sound/EPlaySoundOnEntity.h"
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class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
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class AssaultWeaponBehaviour : public WeaponBehaviour<AssaultWeaponBehaviour>
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{
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{
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public:
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public:
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AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
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AssaultWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree)
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: WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
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: System(systemParams)
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, WeaponBehaviour(systemParams, "AssaultWeapon", renderer, collisionOctree)
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, m_RandomEngine(m_RandomDevice())
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{ }
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{ }
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protected:
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void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) override;
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virtual void OnPrimaryFire(WeaponInfo& wi) override;
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void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) override;
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virtual void OnCeasePrimaryFire(WeaponInfo& wi) override;
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void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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virtual void OnReload(WeaponInfo& wi) override;
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void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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//bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
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private:
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private:
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// State
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std::random_device m_RandomDevice;
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bool m_Firing = false;
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std::mt19937 m_RandomEngine;
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bool m_Reloading = false;
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double m_ReloadTimer = 0.0;
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double m_TimeSinceLastFire = 0.0;
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EntityWrapper m_FirstPersonReloadImpostor;
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bool hasAmmo();
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// Weapon functions
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void fireRound();
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void fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi);
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void spawnTracer();
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//void dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage);
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float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
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bool canFire(ComponentWrapper cWeapon, WeaponInfo& wi);
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void playFireSound();
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bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
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void playEmptySound();
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void viewPunch();
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// Utility
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void finishReload();
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//Camera cameraFromEntity(EntityWrapper camera);
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void playShootAnimation();
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void playIdleAnimation();
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void playReloadAnimation();
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bool shoot(double damage);
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void showHitMarker();
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};
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};
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#endif
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#endif
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@@ -1,6 +1,10 @@
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#ifndef DefenderWeaponBehaviour_h__
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#define DefenderWeaponBehaviour_h__
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#include "WeaponBehaviour.h"
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#include "WeaponBehaviour.h"
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#include "Collision/Collision.h"
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Sound/EPlaySoundOnEntity.h"
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class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
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class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
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{
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{
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@@ -16,6 +20,7 @@ public:
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void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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void OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi) override;
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bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
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bool OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e) override;
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private:
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private:
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@@ -29,4 +34,6 @@ private:
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// Utility
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// Utility
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Camera cameraFromEntity(EntityWrapper camera);
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Camera cameraFromEntity(EntityWrapper camera);
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};
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};
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#endif
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@@ -1,3 +1,6 @@
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#ifndef SidearmWeaponBehaviour_h__
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#define SidearmWeaponBehaviour_h__
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#include "WeaponBehaviour.h"
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#include "WeaponBehaviour.h"
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#include "Collision/Collision.h"
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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@@ -30,4 +33,6 @@ private:
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bool canFire(ComponentWrapper cWeapon);
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bool canFire(ComponentWrapper cWeapon);
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bool playerInFirstPerson(EntityWrapper player);
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bool playerInFirstPerson(EntityWrapper player);
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//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
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//float traceRayDistance(glm::vec3 origin, glm::vec3 direction);
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};
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};
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#endif
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@@ -8,6 +8,7 @@
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Systems/SpawnerSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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template <typename ETYPE>
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template <typename ETYPE>
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class WeaponBehaviour : public PureSystem
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class WeaponBehaviour : public PureSystem
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@@ -21,8 +22,10 @@ public:
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, m_Renderer(renderer)
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, m_Renderer(renderer)
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, m_CollisionOctree(collisionOctree)
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, m_CollisionOctree(collisionOctree)
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{
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand)
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &WeaponBehaviour::_OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera)
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EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &WeaponBehaviour::_OnSetCamera);
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_ConfigAutoReload = config->Get<bool>("Gameplay.AutoReload", true);
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}
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}
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virtual ~WeaponBehaviour() = default;
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virtual ~WeaponBehaviour() = default;
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@@ -49,6 +52,7 @@ protected:
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EntityWrapper m_CurrentCamera;
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EntityWrapper m_CurrentCamera;
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Octree<EntityAABB>* m_CollisionOctree;
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Octree<EntityAABB>* m_CollisionOctree;
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std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
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std::unordered_map<EntityWrapper, WeaponInfo> m_ActiveWeapons;
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bool m_ConfigAutoReload;
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virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
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virtual void UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { }
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virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
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virtual void OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi) { }
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@@ -1,3 +1,6 @@
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[Gameplay]
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AutoReload=true
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[Debug]
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[Debug]
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LogLevel=1
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LogLevel=1
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LoadMap=
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LoadMap=
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@@ -27,4 +27,5 @@ M=SwitchToClient
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P=SwitchToPlayer
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P=SwitchToPlayer
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K=TakeDamage,1500
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K=TakeDamage,1500
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F2=PerformanceTimingResetAllTimers
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F2=PerformanceTimingResetAllTimers
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F3=PerformanceTimingCreateExcelData
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F3=PerformanceTimingCreateExcelData
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F4=SwapToClassPick
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@@ -60,6 +60,7 @@
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/CapturePointArrowHUD.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/FloatingEffect.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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<xs:include schemaLocation="Components/BoostIconsHUD.xsd"/>
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<xs:include schemaLocation="Components/InputCmdButton.xsd"/>
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<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
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<xs:include schemaLocation="Components/ScoreScreen.xsd"/>
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<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
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<xs:include schemaLocation="Components/ScoreIdentity.xsd"/>
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</xs:schema>
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</xs:schema>
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@@ -1,12 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AssaultWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AssaultWeapon.xsd">
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<AssaultWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AssaultWeapon.xsd">
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<Slot><Primary/></Slot>
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<MagazineAmmo>32</MagazineAmmo>
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<MagazineAmmo>32</MagazineAmmo>
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<MagazineSize>32</MagazineSize>
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<MagazineSize>32</MagazineSize>
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<Ammo>360</Ammo>
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<Ammo>320</Ammo>
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<MaxAmmo>360</MaxAmmo>
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<MaxAmmo>320</MaxAmmo>
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<BaseDamage>5</BaseDamage>
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<BaseDamage>15</BaseDamage>
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<RPM>120</RPM>
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<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
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<ViewPunch>0.01</ViewPunch>
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<MaxTravelAngle>0.10</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<RPM>420</RPM>
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<ViewPunch>0.03</ViewPunch>
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<ViewReturnSpeed>0.18</ViewReturnSpeed>
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<ReloadTime>2</ReloadTime>
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<ReloadTime>2</ReloadTime>
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<Slot><Primary/></Slot>
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<EquipTime>0.5</EquipTime>
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<TriggerHeld>false</TriggerHeld>
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<FireCooldown>0</FireCooldown>
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<IsReloading>false</IsReloading>
|
||||||
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<ReloadTimer>0</ReloadTimer>
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||||||
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<CurrentTravel>0</CurrentTravel>
|
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</AssaultWeapon>
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</AssaultWeapon>
|
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@@ -7,6 +7,7 @@
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<xs:element name="AssaultWeapon">
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<xs:element name="AssaultWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
|
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
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<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -20,16 +21,32 @@
|
|||||||
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
|
<xs:element name="BaseDamage" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each bullet fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||||
|
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
|
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -1,18 +1,21 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
|
||||||
|
<Slot><Primary/></Slot>
|
||||||
<MagazineAmmo>8</MagazineAmmo>
|
<MagazineAmmo>8</MagazineAmmo>
|
||||||
<MagazineSize>8</MagazineSize>
|
<MagazineSize>8</MagazineSize>
|
||||||
<Ammo>64</Ammo>
|
<Ammo>64</Ammo>
|
||||||
<MaxAmmo>64</MaxAmmo>
|
<MaxAmmo>64</MaxAmmo>
|
||||||
<BaseDamage>90</BaseDamage>
|
<BaseDamage>90</BaseDamage>
|
||||||
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
<NumPellets>10</NumPellets>
|
<NumPellets>10</NumPellets>
|
||||||
<RPM>120</RPM>
|
<RPM>120</RPM>
|
||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.03</ViewPunch>
|
||||||
|
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<Slot><Primary/></Slot>
|
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
<IsReloading>false</IsReloading>
|
<IsReloading>false</IsReloading>
|
||||||
<ReloadTimer>0</ReloadTimer>
|
<ReloadTimer>0</ReloadTimer>
|
||||||
|
<CurrentTravel>0</CurrentTravel>
|
||||||
</DefenderWeapon>
|
</DefenderWeapon>
|
||||||
@@ -19,6 +19,7 @@
|
|||||||
<xs:element name="DefenderWeapon">
|
<xs:element name="DefenderWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
|
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -37,6 +38,9 @@
|
|||||||
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
|
||||||
<xs:element name="RPM" type="t:double" minOccurs="0">
|
<xs:element name="RPM" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
|
||||||
@@ -44,14 +48,17 @@
|
|||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<InputCmdButton xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="InputCmdButton.xsd">
|
||||||
|
<Command></Command>
|
||||||
|
<PressValue>0.0</PressValue>
|
||||||
|
</InputCmdButton>
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
|
||||||
|
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||||
|
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||||
|
|
||||||
|
<xs:element name="InputCmdButton">
|
||||||
|
<xs:annotation><xs:documentation>Used with a Button component, the button will send an inputCommand event instead of ButtonPressed/Released event.</xs:documentation></xs:annotation>
|
||||||
|
<xs:complexType>
|
||||||
|
<xs:all>
|
||||||
|
<xs:element name="Command" type="t:string" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The command name for the inputCommand.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
<xs:element name="PressValue" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The value in inputCommand.Value that will be sent on button press.</xs:documentation></xs:annotation>
|
||||||
|
</xs:element>
|
||||||
|
</xs:all>
|
||||||
|
</xs:complexType>
|
||||||
|
</xs:element>
|
||||||
|
</xs:schema>
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
|
<SidearmWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SidearmWeapon.xsd">
|
||||||
|
<Slot><Secondary/></Slot>
|
||||||
<MagazineAmmo>16</MagazineAmmo>
|
<MagazineAmmo>16</MagazineAmmo>
|
||||||
<MagazineSize>16</MagazineSize>
|
<MagazineSize>16</MagazineSize>
|
||||||
<BaseDamage>20</BaseDamage>
|
<BaseDamage>20</BaseDamage>
|
||||||
@@ -8,7 +9,6 @@
|
|||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.01</ViewPunch>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<EquipTime>0.5</EquipTime>
|
<EquipTime>0.5</EquipTime>
|
||||||
<Slot><Secondary/></Slot>
|
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
<IsReloading>false</IsReloading>
|
<IsReloading>false</IsReloading>
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
<xs:element name="SidearmWeapon">
|
<xs:element name="SidearmWeapon">
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
|
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
||||||
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -41,7 +42,6 @@
|
|||||||
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
<xs:element name="EquipTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes from selecting the weapon until it's ready to fire</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
|
|
||||||
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
<xs:element name="TriggerHeld" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
<xs:element name="FireCooldown" type="t:double" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
|
||||||
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
|
<StrengthOfEffect>2.0</StrengthOfEffect>
|
||||||
</SprintAbility>
|
</SprintAbility>
|
||||||
@@ -9,8 +9,8 @@
|
|||||||
</xs:annotation>
|
</xs:annotation>
|
||||||
<xs:complexType>
|
<xs:complexType>
|
||||||
<xs:all>
|
<xs:all>
|
||||||
<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
|
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
|
|||||||
@@ -1,17 +1,11 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:BoneAttachment>
|
|
||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
||||||
</c:BoneAttachment>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform/>
|
||||||
<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
|
|
||||||
<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
@@ -21,7 +15,8 @@
|
|||||||
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
|
<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
|
||||||
|
<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -37,9 +32,8 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AmmunitionHUD">
|
<Entity name="AmmunitionHUD">
|
||||||
<Components>
|
<Components>
|
||||||
<c:AmmunitionHUD/>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
|
<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
|
||||||
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -70,6 +64,11 @@
|
|||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
|
<c:TextFieldReader>
|
||||||
|
<ParentEntityName>Player</ParentEntityName>
|
||||||
|
<ComponentType>AssaultWeapon</ComponentType>
|
||||||
|
<Field>MagazineAmmo</Field>
|
||||||
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -79,10 +78,15 @@
|
|||||||
<Entity name="Ammo">
|
<Entity name="Ammo">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>360</Content>
|
<Content>320</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
|
<c:TextFieldReader>
|
||||||
|
<ParentEntityName>Player</ParentEntityName>
|
||||||
|
<ComponentType>AssaultWeapon</ComponentType>
|
||||||
|
<Field>Ammo</Field>
|
||||||
|
</c:TextFieldReader>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
|
||||||
|
|||||||
@@ -1,17 +1,11 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity name="ThirdPersonWeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:BoneAttachment>
|
|
||||||
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
|
||||||
</c:BoneAttachment>
|
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform/>
|
||||||
<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
|
|
||||||
<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children>
|
<Children>
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:SpawnPoint/>
|
<c:SpawnPoint/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||||
<Color A="1" B="0" G="0" R="1"/>
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -39,7 +39,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:SpawnPoint/>
|
<c:SpawnPoint/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
|
||||||
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
<Color A="1" B="0.0117647061" G="0" R="1"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -94,11 +94,11 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:SpawnPoint/>
|
<c:SpawnPoint/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.800000012" Y="0" Z="0"/>
|
<Position X="-0.600000024" Y="0" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -107,11 +107,11 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:SpawnPoint/>
|
<c:SpawnPoint/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||||
<Color A="1" B="1" G="0.254901975" R="0"/>
|
<Color A="1" B="1" G="0.254901975" R="0"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.600000024" Y="0" Z="0"/>
|
<Position X="0.800000012" Y="0" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,308 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="OverwatchCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>0.049999997019767761</Speed>
|
||||||
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-4" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="CameraAnchor">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="66" Y="59.2180023" Z="0"/>
|
||||||
|
<Orientation X="5.89000034" Y="1.57079637" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpectatorCamera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpectatorHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="CapturePointHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.190541431" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>0.10332605343919568</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD/>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="RespawnTimer">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>16</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.178199276" Z="0"/>
|
||||||
|
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PickClassCamera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PickClassHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="DefenderClassPick">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>PickClass</Command>
|
||||||
|
<PressValue>2</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
|
||||||
|
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AssaultClassPick">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitRaptor.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>PickClass</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.349999994" Y="0.149504215" Z="0"/>
|
||||||
|
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SniperClassPick">
|
||||||
|
<Components>
|
||||||
|
<c:Button/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>PickClass</Command>
|
||||||
|
<PressValue>3</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
||||||
|
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -12,12 +12,7 @@
|
|||||||
</Slot>
|
</Slot>
|
||||||
</c:AssaultWeapon>
|
</c:AssaultWeapon>
|
||||||
<c:Collidable/>
|
<c:Collidable/>
|
||||||
<c:DashAbility>
|
<c:DashAbility/>
|
||||||
<CoolDownMaxTimer>3</CoolDownMaxTimer>
|
|
||||||
</c:DashAbility>
|
|
||||||
<c:DefenderWeapon>
|
|
||||||
<TimeSinceLastFire>52.867678870419283</TimeSinceLastFire>
|
|
||||||
</c:DefenderWeapon>
|
|
||||||
<c:DoubleJump/>
|
<c:DoubleJump/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
@@ -33,7 +28,7 @@
|
|||||||
</Team>
|
</Team>
|
||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.42731023" Y="0.0288832653" Z="3.63052702"/>
|
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
@@ -107,7 +102,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -179,40 +173,6 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ShiftAbility">
|
|
||||||
<Components>
|
|
||||||
<c:AbilityCooldownHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.224999994" Y="0.00400000019" Z="0"/>
|
|
||||||
<Scale X="0.27700001" Y="0.190000013" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Cooldown">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>0.0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
|
||||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="HealthText">
|
<Entity name="HealthText">
|
||||||
@@ -250,7 +210,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -269,7 +228,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -286,7 +244,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -305,7 +262,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -322,7 +278,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -342,7 +297,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -359,7 +313,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -378,7 +331,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -395,7 +347,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -413,7 +364,6 @@
|
|||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -494,7 +444,7 @@
|
|||||||
</c:Team>
|
</c:Team>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||||
<Orientation X="-0.0666666627" Y="-1.95069385" Z="0"/>
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -506,13 +456,13 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>Idle</AnimationName1>
|
||||||
<Time1>1.9408570429715581</Time1>
|
<Time1>1.8348644854054612</Time1>
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
</c:Animation>
|
</c:Animation>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
|
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
|
||||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
@@ -520,25 +470,37 @@
|
|||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
<c:BoneAttachment>
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
</c:WeaponAttachment>
|
</c:BoneAttachment>
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="SecondaryAttachment">
|
|
||||||
<Components>
|
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
</c:WeaponAttachment>
|
</c:WeaponAttachment>
|
||||||
<c:Spawner>
|
<c:Spawner>
|
||||||
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
||||||
</c:Spawner>
|
</c:Spawner>
|
||||||
<c:Transform/>
|
<c:Transform>
|
||||||
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||||
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SecondaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>SidearmWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||||
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||||
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
@@ -566,8 +528,7 @@
|
|||||||
<Entity name="PlayerModel">
|
<Entity name="PlayerModel">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName1>Idle</AnimationName1>
|
<AnimationName1>IdleF</AnimationName1>
|
||||||
<Time1>1.5631122524686134</Time1>
|
|
||||||
<Speed1>1</Speed1>
|
<Speed1>1</Speed1>
|
||||||
<AnimationName2></AnimationName2>
|
<AnimationName2></AnimationName2>
|
||||||
<AnimationName3></AnimationName3>
|
<AnimationName3></AnimationName3>
|
||||||
@@ -579,28 +540,13 @@
|
|||||||
<c:Shielded/>
|
<c:Shielded/>
|
||||||
<c:HiddenForLocalPlayer/>
|
<c:HiddenForLocalPlayer/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
|
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||||
<Color A="1" B="1" G="0.309803933" R="0"/>
|
<Color A="1" B="1" G="0.952941179" R="1"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="PrimaryAttachment">
|
<Entity name="PrimaryAttachment">
|
||||||
<Components>
|
|
||||||
<c:WeaponAttachment>
|
|
||||||
<Weapon>DefenderWeapon</Weapon>
|
|
||||||
<Person>
|
|
||||||
<ThirdPerson/>
|
|
||||||
</Person>
|
|
||||||
</c:WeaponAttachment>
|
|
||||||
<c:Spawner>
|
|
||||||
<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
|
|
||||||
</c:Spawner>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="SecondaryAttachment">
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:WeaponAttachment>
|
<c:WeaponAttachment>
|
||||||
<Weapon>AssaultWeapon</Weapon>
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
@@ -615,6 +561,27 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="SecondaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>SidearmWeapon</Weapon>
|
||||||
|
<Person>
|
||||||
|
<ThirdPerson/>
|
||||||
|
</Person>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||||
|
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="AABBStanding">
|
<Entity name="AABBStanding">
|
||||||
|
|||||||
@@ -0,0 +1,695 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
|
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
|
<Components>
|
||||||
|
<c:AABB>
|
||||||
|
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||||
|
<Size X="1" Y="1.60000002" Z="1"/>
|
||||||
|
</c:AABB>
|
||||||
|
<c:AssaultWeapon/>
|
||||||
|
<c:Collidable/>
|
||||||
|
<c:DashAbility/>
|
||||||
|
<c:DoubleJump/>
|
||||||
|
<c:Health/>
|
||||||
|
<c:Physics>
|
||||||
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
|
</c:Physics>
|
||||||
|
<c:Player>
|
||||||
|
<MovementSpeed>5</MovementSpeed>
|
||||||
|
<CurrentWeapon></CurrentWeapon>
|
||||||
|
</c:Player>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0288832188" Z="2.64144421"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
|
||||||
|
<Children>
|
||||||
|
<Entity name="Camera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera>
|
||||||
|
<NearClip>0.10000000149011612</NearClip>
|
||||||
|
<FarClip>300</FarClip>
|
||||||
|
</c:Camera>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.27700007" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="CameraModel">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||||
|
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="HUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Crosshair">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.200000003"/>
|
||||||
|
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="HitMarkerSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="HealthHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="HealthBar">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.301960796" B="1" G="0" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:HealthHUD/>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.263000011" Y="-0.185000002" Z="0"/>
|
||||||
|
<Orientation X="5.87300014" Y="0" Z="4.71200037"/>
|
||||||
|
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BoostIcons">
|
||||||
|
<Components>
|
||||||
|
<c:BoostIconsHUD/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Assault">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.168000013" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Defender">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.224999994" Y="0.27700001" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Sniper">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="1" B="0.345098048" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.225000009" Y="0.38500002" Z="0"/>
|
||||||
|
<Scale X="0.27700001" Y="0.100000001" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="HealthText">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Text>
|
||||||
|
<Content>100/100</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:HealthHUD/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
|
||||||
|
<Orientation X="0" Y="0.410000026" Z="0"/>
|
||||||
|
<Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="CapturePointHUD">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.190541431" Z="0"/>
|
||||||
|
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>4</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>1</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointHUD/>
|
||||||
|
<c:Fill>
|
||||||
|
<Percentage>1</Percentage>
|
||||||
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71238899"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillFeed">
|
||||||
|
<Components>
|
||||||
|
<c:KillFeed/>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.486000031" Y="0.26000002" Z="0"/>
|
||||||
|
<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="KillFeed1">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillFeed2">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-1" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillFeed3">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content></Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Right/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-2" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="CapturePointArrow">
|
||||||
|
<Components>
|
||||||
|
<c:CapturePointArrowHUD/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
||||||
|
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Hands">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName1>Idle</AnimationName1>
|
||||||
|
<Time1>1.8348644854054612</Time1>
|
||||||
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Assault/Test/FirstPerson.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PrimaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||||
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SecondaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>SidearmWeapon</Weapon>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/SidearmWeaponView.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.120430619" Y="-0.229639441" Z="-0.181454554"/>
|
||||||
|
<Orientation X="0.0104045719" Y="-0.00268170005" Z="0.0428441055"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ThirdPersonCamera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera>
|
||||||
|
<NearClip>0.10000000149011612</NearClip>
|
||||||
|
<FarClip>300</FarClip>
|
||||||
|
</c:Camera>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Widgets/Camera.mesh</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||||
|
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlayerModel">
|
||||||
|
<Components>
|
||||||
|
<c:Animation>
|
||||||
|
<AnimationName1>IdleF</AnimationName1>
|
||||||
|
<Speed1>1</Speed1>
|
||||||
|
<AnimationName2></AnimationName2>
|
||||||
|
<AnimationName3></AnimationName3>
|
||||||
|
</c:Animation>
|
||||||
|
<c:AnimationOffset>
|
||||||
|
<AnimationName>AimRifle</AnimationName>
|
||||||
|
<Time>0.5</Time>
|
||||||
|
</c:AnimationOffset>
|
||||||
|
<c:Shielded/>
|
||||||
|
<c:HiddenForLocalPlayer/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="0.952941179" R="1"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="PrimaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>AssaultWeapon</Weapon>
|
||||||
|
<Person>
|
||||||
|
<ThirdPerson/>
|
||||||
|
</Person>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||||
|
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="AssaultWeapon">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="WeaponMuzzle">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.00624208851" Y="0.0957332104" Z="-0.159257293"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ThirdPersonReloadSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SecondaryAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:BoneAttachment>
|
||||||
|
<BoneName>R_Arm_Weapon_Joint</BoneName>
|
||||||
|
</c:BoneAttachment>
|
||||||
|
<c:WeaponAttachment>
|
||||||
|
<Weapon>SidearmWeapon</Weapon>
|
||||||
|
<Person>
|
||||||
|
<ThirdPerson/>
|
||||||
|
</Person>
|
||||||
|
</c:WeaponAttachment>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.15691258" Y="1.04389966" Z="-0.213815808"/>
|
||||||
|
<Orientation X="-0.00425229501" Y="-0.0330814682" Z="0.137528151"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AABBStanding">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.772000015" Z="0"/>
|
||||||
|
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="AABBCrouching">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.772000015" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="PlayerName">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Insert name here</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
|
||||||
|
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||||
|
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="Indicator">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Color A="1" B="1" G="0.309803933" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:HiddenForLocalPlayer/>
|
||||||
|
<c:SpriteIndicator>
|
||||||
|
<MinScale>50</MinScale>
|
||||||
|
<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
|
||||||
|
</c:SpriteIndicator>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.84019077" Z="0"/>
|
||||||
|
<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ShieldAttachment">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.859000027" Z="-0.976999998"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
|
</Entity>
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="1" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.690654039" Z="2.69841838"/>
|
|
||||||
<Scale X="2" Y="0.0260000005" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0" Y="1" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="1" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-50"/>
|
|
||||||
<Scale X="100" Y="0.0260000005" Z="0"/>
|
|
||||||
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="1" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-50"/>
|
|
||||||
<Scale X="100" Y="0.0260000005" Z="0"/>
|
|
||||||
<Orientation X="0" Y="-1.57099998" Z="3.1400001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
|
||||||
<Color A="0" B="0" G="0" R="39.2156868"/>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
|
|
||||||
<Orientation X="1.57070005" Y="0" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,20 +1,46 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
<Entity name="RayRed" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||||
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Lifetime>
|
<c:Lifetime>
|
||||||
<Lifetime>0.25</Lifetime>
|
<Lifetime>0.10000000149011612</Lifetime>
|
||||||
</c:Lifetime>
|
</c:Lifetime>
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/CylinderShot.mesh</Resource>
|
|
||||||
<Color A="0.149019614" B="39.2156868" G="39.2156868" R="0"/>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.0690000057" Y="0.0690000057" Z="100"/>
|
<Scale X="0" Y="1" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
|
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="-1.57099998" Z="0"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DiffuseTexture>Textures/Effects/Ray.png</DiffuseTexture>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<Color A="0.419607848" B="3.92156863" G="0.270588249" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="-0.5"/>
|
||||||
|
<Orientation X="0" Y="4.71218538" Z="3.14199996"/>
|
||||||
|
<Scale X="1" Y="0.0260000005" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -1,17 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
|
||||||
<Color A="0" B="0" G="0" R="39.2156868"/>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.0400000028" Y="26.2000008" Z="0.0400000028"/>
|
|
||||||
<Orientation X="1.57070005" Y="0" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,20 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>0.25</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Effects/CylinderShot.mesh</Resource>
|
|
||||||
<Color A="0.149019614" B="0" G="0" R="39.2156868"/>
|
|
||||||
<Transparent>true</Transparent>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Scale X="0.0690000057" Y="0.0690000057" Z="100"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -1,219 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="SpectatorCamera" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Camera/>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children>
|
|
||||||
<Entity name="SpectatorHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="RespawnTimer">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>Time to respawn: 0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="1" R="0.784313738"/>
|
|
||||||
<Alignment>
|
|
||||||
<Left/>
|
|
||||||
</Alignment>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.115000000" Y="0.15304254" Z="0"/>
|
|
||||||
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="CapturePointHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.190541431" Z="0"/>
|
|
||||||
<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>2</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>3</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>4</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>1</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Fill>
|
|
||||||
<Percentage>0.59265931447347009</Percentage>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="4.71238899"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:CapturePointHUD/>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -63,6 +63,7 @@
|
|||||||
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
<xs:element ref="c:DoubleJump" minOccurs="0"/>
|
||||||
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
<xs:element ref="c:HealthHUD" minOccurs="0"/>
|
||||||
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
<xs:element ref="c:SpriteIndicator" minOccurs="0"/>
|
||||||
|
<xs:element ref="c:InputCmdButton" minOccurs="0"/>
|
||||||
<xs:element ref="c:ScoreScreen" minOccurs="0"/>
|
<xs:element ref="c:ScoreScreen" minOccurs="0"/>
|
||||||
<xs:element ref="c:ScoreIdentity" minOccurs="0"/>
|
<xs:element ref="c:ScoreIdentity" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "GUI/ButtonSystem.h"
|
#include "GUI/ButtonSystem.h"
|
||||||
|
#include "Input/EInputCommand.h"
|
||||||
|
|
||||||
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
|
ButtonSystem::ButtonSystem(SystemParams params, IRenderer* renderer)
|
||||||
: System(params)
|
: System(params)
|
||||||
@@ -37,10 +38,20 @@ bool ButtonSystem::OnMousePress(const Events::MousePress& e)
|
|||||||
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
|
||||||
//You have clicked on a button entity, send pressed event.
|
//You have clicked on a button entity, send pressed event.
|
||||||
Events::ButtonPressed ePressed;
|
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
|
||||||
ePressed.Entity = m_PickEntity;
|
Events::InputCommand eInputCmd;
|
||||||
ePressed.EntityName = m_PickEntity.Name();
|
eInputCmd.PlayerID = LocalPlayer.ID;
|
||||||
m_EventBroker->Publish(ePressed);
|
eInputCmd.Player = LocalPlayer;
|
||||||
|
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
|
||||||
|
eInputCmd.Value = (float)button["InputCmdButton"]["PressValue"];
|
||||||
|
m_EventBroker->Publish(eInputCmd);
|
||||||
|
} else {
|
||||||
|
Events::ButtonPressed ePressed;
|
||||||
|
ePressed.Entity = m_PickEntity;
|
||||||
|
ePressed.EntityName = m_PickEntity.Name();
|
||||||
|
m_EventBroker->Publish(ePressed);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -55,10 +66,20 @@ bool ButtonSystem::OnMouseRelease(const Events::MouseRelease& e)
|
|||||||
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
if(m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||||
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
|
EntityWrapper ent = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
|
||||||
Events::ButtonReleased eReleased;
|
if (m_World->HasComponent(m_PickData.Entity, "InputCmdButton")) {
|
||||||
eReleased.EntityName = m_PickEntity.Name();
|
Events::InputCommand eInputCmd;
|
||||||
eReleased.Entity = m_PickEntity;
|
eInputCmd.PlayerID = LocalPlayer.ID;
|
||||||
m_EventBroker->Publish(eReleased);
|
eInputCmd.Player = LocalPlayer;
|
||||||
|
EntityWrapper button = EntityWrapper(m_World, m_PickData.Entity);
|
||||||
|
eInputCmd.Command = (std::string)button["InputCmdButton"]["Command"];
|
||||||
|
eInputCmd.Value = 0;
|
||||||
|
m_EventBroker->Publish(eInputCmd);
|
||||||
|
} else {
|
||||||
|
Events::ButtonReleased eReleased;
|
||||||
|
eReleased.EntityName = m_PickEntity.Name();
|
||||||
|
eReleased.Entity = m_PickEntity;
|
||||||
|
m_EventBroker->Publish(eReleased);
|
||||||
|
}
|
||||||
|
|
||||||
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
if(m_World->HasComponent(m_PickData.Entity, "Button")) {
|
||||||
if (ent == m_PickEntity) {
|
if (ent == m_PickEntity) {
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ int UDPClient::readBuffer()
|
|||||||
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
|
||||||
if (sizeOfPacket > m_Socket->available()) {
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
|
||||||
return 0;
|
//return 0;
|
||||||
}
|
}
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
if (sizeOfPacket > m_BufferSize) {
|
if (sizeOfPacket > m_BufferSize) {
|
||||||
|
|||||||
@@ -94,7 +94,7 @@ int UDPServer::readBuffer()
|
|||||||
|
|
||||||
if (sizeOfPacket > m_Socket->available()) {
|
if (sizeOfPacket > m_Socket->available()) {
|
||||||
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
LOG_WARNING("UDPServer::readBuffer(): We haven't got the whole packet yet.");
|
||||||
return 0;
|
//return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if the buffer is to small increase the size of it
|
// if the buffer is to small increase the size of it
|
||||||
|
|||||||
@@ -18,6 +18,7 @@
|
|||||||
#include "Game/Systems/PickupSpawnSystem.h"
|
#include "Game/Systems/PickupSpawnSystem.h"
|
||||||
#include "Game/Systems/AmmoPickupSystem.h"
|
#include "Game/Systems/AmmoPickupSystem.h"
|
||||||
#include "Game/Systems/DamageIndicatorSystem.h"
|
#include "Game/Systems/DamageIndicatorSystem.h"
|
||||||
|
#include "Game/Systems/Weapon/AssaultWeaponBehaviour.h"
|
||||||
#include "Game/Systems/Weapon/DefenderWeaponBehaviour.h"
|
#include "Game/Systems/Weapon/DefenderWeaponBehaviour.h"
|
||||||
#include "Game/Systems/Weapon/SidearmWeaponBehaviour.h"
|
#include "Game/Systems/Weapon/SidearmWeaponBehaviour.h"
|
||||||
#include "Rendering/AnimationSystem.h"
|
#include "Rendering/AnimationSystem.h"
|
||||||
@@ -130,6 +131,7 @@ Game::Game(int argc, char* argv[])
|
|||||||
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<PlayerSpawnSystem>(updateOrderLevel);
|
||||||
|
m_SystemPipeline->AddSystem<AssaultWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||||
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
m_SystemPipeline->AddSystem<DefenderWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||||
m_SystemPipeline->AddSystem<SidearmWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
m_SystemPipeline->AddSystem<SidearmWeaponBehaviour>(updateOrderLevel, m_Renderer, m_OctreeCollision);
|
||||||
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
|
||||||
|
|||||||
@@ -62,7 +62,14 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
playerCrouchSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
}
|
}
|
||||||
|
bool sniperSprinting = false;
|
||||||
|
if (player.HasComponent("SprintAbility")) {
|
||||||
|
if (controller->SpecialAbilityKeyDown()) {
|
||||||
|
playerMovementSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||||
|
playerCrouchSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||||
|
sniperSprinting = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (player.HasComponent("Physics")) {
|
if (player.HasComponent("Physics")) {
|
||||||
ComponentWrapper cPhysics = player["Physics"];
|
ComponentWrapper cPhysics = player["Physics"];
|
||||||
@@ -118,6 +125,9 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (playerBoostAssaultEntity.Valid()) {
|
if (playerBoostAssaultEntity.Valid()) {
|
||||||
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
accelerationSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||||
}
|
}
|
||||||
|
if (sniperSprinting) {
|
||||||
|
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||||
|
}
|
||||||
velocity += accelerationSpeed * wishDirection;
|
velocity += accelerationSpeed * wishDirection;
|
||||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
|
|
||||||
bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
||||||
{
|
{
|
||||||
if (e.Command != "PickTeam") {
|
if (e.Command != "PickTeam" && e.Command != "SwapToClassPick") {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -113,11 +113,12 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// A dead client should be able to swap to the spectator camera.
|
// A dead client should be able to swap to the overwatch camera.
|
||||||
if (IsClient && !LocalPlayer.Valid()) {
|
if (IsClient && !LocalPlayer.Valid()) {
|
||||||
// Set the spectator camera as active, if it exists.
|
// Set the camera as active, if it exists.
|
||||||
// Find the camera.
|
// Find the respawn camera or class pick camera.
|
||||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
std::string camName = e.Command == "SwapToClassPick" ? "PickClassCamera" : "SpectatorCamera";
|
||||||
|
EntityWrapper spectatorCam = m_World->GetFirstEntityByName(camName);
|
||||||
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
if (spectatorCam.Valid() && spectatorCam.HasComponent("Camera")) {
|
||||||
Events::SetCamera eSetCamera;
|
Events::SetCamera eSetCamera;
|
||||||
eSetCamera.CameraEntity = spectatorCam;
|
eSetCamera.CameraEntity = spectatorCam;
|
||||||
@@ -135,10 +136,18 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
auto iter = m_SpawnRequests.begin();
|
auto iter = m_SpawnRequests.begin();
|
||||||
for (; iter != m_SpawnRequests.end(); ++iter) {
|
for (; iter != m_SpawnRequests.end(); ++iter) {
|
||||||
if (iter->PlayerID == e.PlayerID) {
|
if (iter->PlayerID == e.PlayerID) {
|
||||||
|
// If player wants to switch class, remove their spawn request.
|
||||||
|
if (e.Command == "SwapToClassPick") {
|
||||||
|
m_SpawnRequests.erase(iter);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (e.Command == "SwapToClassPick") {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
if (iter != m_SpawnRequests.end()) {
|
if (iter != m_SpawnRequests.end()) {
|
||||||
// If player is in queue to spawn, then change their team affiliation in the request.
|
// If player is in queue to spawn, then change their team affiliation in the request.
|
||||||
iter->Team = (ComponentInfo::EnumType)e.Value;
|
iter->Team = (ComponentInfo::EnumType)e.Value;
|
||||||
|
|||||||
@@ -0,0 +1,228 @@
|
|||||||
|
#include "Systems/Weapon/AssaultWeaponBehaviour.h"
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||||
|
{
|
||||||
|
double& fireCooldown = cWeapon["FireCooldown"];
|
||||||
|
fireCooldown = glm::max(0.0, fireCooldown - dt);
|
||||||
|
|
||||||
|
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||||
|
{
|
||||||
|
// Decrement reload timer
|
||||||
|
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||||
|
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||||
|
|
||||||
|
// Start reloading automatically if at 0 mag ammo
|
||||||
|
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||||
|
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||||
|
OnReload(cWeapon, wi);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle reloading
|
||||||
|
bool& isReloading = cWeapon["IsReloading"];
|
||||||
|
if (isReloading && reloadTimer <= 0.0) {
|
||||||
|
int& magSize = cWeapon["MagazineSize"];
|
||||||
|
int& ammo = cWeapon["Ammo"];
|
||||||
|
|
||||||
|
ammo = glm::max(0, ammo - (magSize - magAmmo));
|
||||||
|
magAmmo = glm::min(magSize, ammo);
|
||||||
|
isReloading = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore view angle
|
||||||
|
if (IsClient) {
|
||||||
|
float& currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||||
|
if (currentTravel > 0) {
|
||||||
|
float change = returnSpeed * dt;
|
||||||
|
currentTravel = glm::max(0.f, currentTravel - change);
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
cameraOrientation.x -= change;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fire if we're able to fire
|
||||||
|
if (canFire(cWeapon, wi)) {
|
||||||
|
fireBullet(cWeapon, wi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::OnPrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
cWeapon["TriggerHeld"] = true;
|
||||||
|
if (canFire(cWeapon, wi)) {
|
||||||
|
fireBullet(cWeapon, wi);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
cWeapon["TriggerHeld"] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
bool& isReloading = cWeapon["IsReloading"];
|
||||||
|
if (isReloading) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||||
|
int& magSize = cWeapon["MagazineSize"];
|
||||||
|
if (magAmmo >= magSize) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int& ammo = cWeapon["Ammo"];
|
||||||
|
if (ammo <= 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double reloadTime = cWeapon["ReloadTime"];
|
||||||
|
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||||
|
|
||||||
|
// Start reload
|
||||||
|
isReloading = true;
|
||||||
|
reloadTimer = reloadTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
// Make sure the trigger is released if weapon is holstered while firing
|
||||||
|
cWeapon["TriggerHeld"] = false;
|
||||||
|
|
||||||
|
// Cancel any reload
|
||||||
|
cWeapon["IsReloading"] = false;
|
||||||
|
cWeapon["ReloadTimer"] = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||||
|
|
||||||
|
// Ammo
|
||||||
|
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||||
|
if (magAmmo <= 0) {
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
magAmmo -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// View punch
|
||||||
|
if (IsClient) {
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
float viewPunch = cWeapon["ViewPunch"];
|
||||||
|
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||||
|
float& currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
if (currentTravel < maxTravelAngle) {
|
||||||
|
float change = viewPunch;
|
||||||
|
if (currentTravel + change > maxTravelAngle) {
|
||||||
|
change = maxTravelAngle - currentTravel;
|
||||||
|
}
|
||||||
|
cameraOrientation.x += change;
|
||||||
|
currentTravel += change;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get weapon model based on current person
|
||||||
|
EntityWrapper weaponModelEntity = getRelevantWeaponModelEntity(wi);
|
||||||
|
if (!weaponModelEntity.Valid()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tracer
|
||||||
|
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||||
|
if (tracerSpawner.Valid()) {
|
||||||
|
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
|
||||||
|
glm::vec3 direction = glm::quat(Transform::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||||
|
float distance = traceRayDistance(origin, direction);
|
||||||
|
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
|
||||||
|
if (ray.Valid()) {
|
||||||
|
((glm::vec3&)ray["Transform"]["Scale"]).z = distance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deal damage
|
||||||
|
if (dealDamage(cWeapon, wi)) {
|
||||||
|
// Show hit marker
|
||||||
|
EntityWrapper hitMarkerSpawner = wi.Player.FirstChildByName("HitMarkerSpawner");
|
||||||
|
if (hitMarkerSpawner.Valid()) {
|
||||||
|
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
|
||||||
|
Events::PlaySoundOnEntity e;
|
||||||
|
e.EmitterID = wi.Player.ID;
|
||||||
|
e.FilePath = "Audio/weapon/hitclick.wav";
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
bool triggerHeld = cWeapon["TriggerHeld"];
|
||||||
|
bool cooldownPassed = (double)cWeapon["FireCooldown"] <= 0.0;
|
||||||
|
bool isReloading = cWeapon["IsReloading"];
|
||||||
|
return triggerHeld && cooldownPassed;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AssaultWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
// Only deal damage client side
|
||||||
|
if (!IsClient) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only handle damage for the local player
|
||||||
|
if (wi.Player != LocalPlayer) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make sure the player isn't shooting from the grave
|
||||||
|
if (!wi.Player.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3D-pick middle of screen
|
||||||
|
Rectangle viewport = m_Renderer->GetViewportSize();
|
||||||
|
glm::vec2 centerScreen(viewport.Width / 2, viewport.Height / 2);
|
||||||
|
// TODO: Some horizontal spread
|
||||||
|
PickData pickData = m_Renderer->Pick(centerScreen);
|
||||||
|
EntityWrapper victim(m_World, pickData.Entity);
|
||||||
|
if (!victim.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't let us somehow shoot ourselves in the foot
|
||||||
|
if (victim == LocalPlayer) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only care about players being hit
|
||||||
|
if (!victim.HasComponent("Player")) {
|
||||||
|
victim = victim.FirstParentWithComponent("Player");
|
||||||
|
}
|
||||||
|
if (!victim.Valid()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
double damage = cWeapon["BaseDamage"];
|
||||||
|
// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
|
||||||
|
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
||||||
|
damage = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deal damage!
|
||||||
|
Events::PlayerDamage ePlayerDamage;
|
||||||
|
ePlayerDamage.Inflictor = wi.Player;
|
||||||
|
ePlayerDamage.Victim = victim;
|
||||||
|
ePlayerDamage.Damage = damage;
|
||||||
|
m_EventBroker->Publish(ePlayerDamage);
|
||||||
|
|
||||||
|
return damage > 0;
|
||||||
|
}
|
||||||
@@ -10,24 +10,51 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWr
|
|||||||
|
|
||||||
void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||||
{
|
{
|
||||||
|
// Decrement reload timer
|
||||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||||
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||||
|
|
||||||
double reloadTime = cWeapon["ReloadTime"];
|
// Start reloading automatically if at 0 mag ammo
|
||||||
|
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||||
|
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||||
|
OnReload(cWeapon, wi);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle reloading
|
||||||
bool& isReloading = cWeapon["IsReloading"];
|
bool& isReloading = cWeapon["IsReloading"];
|
||||||
if (isReloading && reloadTimer <= 0.0) {
|
if (isReloading && reloadTimer <= 0.0) {
|
||||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
double reloadTime = cWeapon["ReloadTime"];
|
||||||
int& magSize = cWeapon["MagazineSize"];
|
int& magSize = cWeapon["MagazineSize"];
|
||||||
int& ammo = cWeapon["Ammo"];
|
int& ammo = cWeapon["Ammo"];
|
||||||
if (magAmmo < magSize && ammo > 0) {
|
if (magAmmo < magSize && ammo > 0) {
|
||||||
ammo -= 1;
|
ammo -= 1;
|
||||||
magAmmo += 1;
|
magAmmo += 1;
|
||||||
reloadTimer = reloadTime;
|
reloadTimer = reloadTime;
|
||||||
|
Events::PlaySoundOnEntity e;
|
||||||
|
e.EmitterID = wi.Player.ID;
|
||||||
|
e.FilePath = "Audio/weapon/Zoom.wav";
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
} else {
|
} else {
|
||||||
isReloading = false;
|
isReloading = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore view angle
|
||||||
|
if (IsClient) {
|
||||||
|
float& currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||||
|
if (currentTravel > 0) {
|
||||||
|
float change = returnSpeed * dt;
|
||||||
|
currentTravel = glm::max(0.f, currentTravel - change);
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
cameraOrientation.x -= change;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fire if we're able to fire
|
||||||
if (canFire(cWeapon, wi)) {
|
if (canFire(cWeapon, wi)) {
|
||||||
fireShell(cWeapon, wi);
|
fireShell(cWeapon, wi);
|
||||||
}
|
}
|
||||||
@@ -71,6 +98,16 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
|||||||
reloadTimer = reloadTime;
|
reloadTimer = reloadTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
{
|
||||||
|
// Make sure the trigger is released if weapon is holstered while firing
|
||||||
|
cWeapon["TriggerHeld"] = false;
|
||||||
|
|
||||||
|
// Cancel any reload
|
||||||
|
cWeapon["IsReloading"] = false;
|
||||||
|
cWeapon["ReloadTimer"] = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e)
|
bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e)
|
||||||
{
|
{
|
||||||
if (e.Command == "SpecialAbility" && IsServer) {
|
if (e.Command == "SpecialAbility" && IsServer) {
|
||||||
@@ -98,7 +135,6 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
// Ammo
|
// Ammo
|
||||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||||
if (magAmmo <= 0) {
|
if (magAmmo <= 0) {
|
||||||
OnReload(cWeapon, wi);
|
|
||||||
return;
|
return;
|
||||||
} else {
|
} else {
|
||||||
magAmmo -= 1;
|
magAmmo -= 1;
|
||||||
@@ -114,11 +150,29 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
std::vector<glm::vec2> pelletAngles;
|
std::vector<glm::vec2> pelletAngles;
|
||||||
for (int i = 0; i < numPellets; i++) {
|
for (int i = 0; i < numPellets; i++) {
|
||||||
pelletAngles.push_back(glm::vec2(randomSpreadAngle(m_RandomEngine), randomSpreadAngle(m_RandomEngine)));
|
pelletAngles.push_back(glm::vec2(randomSpreadAngle(m_RandomEngine), randomSpreadAngle(m_RandomEngine)));
|
||||||
LOG_DEBUG("%f %f", pelletAngles[i].x, pelletAngles[i].y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
double pelletDamage = (double)cWeapon["BaseDamage"] / numPellets;
|
double pelletDamage = (double)cWeapon["BaseDamage"] / numPellets;
|
||||||
|
|
||||||
|
// View punch
|
||||||
|
if (IsClient) {
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
float viewPunch = cWeapon["ViewPunch"];
|
||||||
|
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||||
|
float& currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
if (currentTravel < maxTravelAngle) {
|
||||||
|
float change = viewPunch;
|
||||||
|
if (currentTravel + change > maxTravelAngle) {
|
||||||
|
change = maxTravelAngle - currentTravel;
|
||||||
|
}
|
||||||
|
cameraOrientation.x += change;
|
||||||
|
currentTravel += change;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Tracers
|
// Tracers
|
||||||
EntityWrapper weaponModelEntity;
|
EntityWrapper weaponModelEntity;
|
||||||
if (wi.Player == LocalPlayer) {
|
if (wi.Player == LocalPlayer) {
|
||||||
@@ -140,6 +194,12 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
dealDamage(cWeapon, wi, direction, pelletDamage);
|
dealDamage(cWeapon, wi, direction, pelletDamage);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sound
|
||||||
|
Events::PlaySoundOnEntity e;
|
||||||
|
e.EmitterID = wi.Player.ID;
|
||||||
|
e.FilePath = "Audio/weapon/Blast.wav";
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage)
|
void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi, glm::vec3 direction, double damage)
|
||||||
@@ -206,7 +266,6 @@ bool DefenderWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
|
|||||||
bool triggerHeld = cWeapon["TriggerHeld"];
|
bool triggerHeld = cWeapon["TriggerHeld"];
|
||||||
bool cooldownPassed = (double)cWeapon["FireCooldown"] <= 0.0;
|
bool cooldownPassed = (double)cWeapon["FireCooldown"] <= 0.0;
|
||||||
bool isNotShielding = wi.Player.ChildrenWithComponent("Shield").size() == 0;
|
bool isNotShielding = wi.Player.ChildrenWithComponent("Shield").size() == 0;
|
||||||
// TODO: Ammo checks
|
|
||||||
return triggerHeld && cooldownPassed && isNotShielding;
|
return triggerHeld && cooldownPassed && isNotShielding;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -45,8 +45,6 @@ void SidearmWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
|
|||||||
// Cancel any reload
|
// Cancel any reload
|
||||||
cWeapon["IsReloading"] = false;
|
cWeapon["IsReloading"] = false;
|
||||||
cWeapon["ReloadTimer"] = 0.0;
|
cWeapon["ReloadTimer"] = 0.0;
|
||||||
|
|
||||||
LOG_DEBUG("HOLSTER");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi)
|
void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
|
|||||||
Reference in New Issue
Block a user