Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	src/Engine/Rendering/RenderState.cpp
#	src/Game/Game.cpp
This commit is contained in:
stiffly
2015-12-15 11:50:01 +01:00
42 changed files with 1153 additions and 237 deletions
@@ -1,3 +1,4 @@
#include <imgui/imgui.h>
#include "../Input/FirstPersonInputController.h"
template <typename EventContext>
@@ -13,22 +14,35 @@ public:
virtual bool OnCommand(const Events::InputCommand& e) override
{
ImGuiIO& io = ImGui::GetIO();
if (e.Command == "PrimaryFire") {
if (e.Value > 0) {
LockMouse();
if (!io.WantCaptureMouse) {
LockMouse();
}
} else {
UnlockMouse();
}
return false;
}
if (e.Command == "Right") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.x = value;
}
if (e.Command == "Forward") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.z = -value;
if (!io.WantCaptureKeyboard) {
if (e.Command == "Right") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.x = value;
}
if (e.Command == "Forward") {
float value = std::max(-1.f, std::min(e.Value, 1.f));
m_Velocity.z = -value;
}
if (e.Command == "Sprint") {
if (e.Value > 0.f) {
m_Speed = m_BaseSpeed * 2.f * (e.Value);
} else {
m_Speed = m_BaseSpeed;
}
}
}
return FirstPersonInputController::OnCommand(e);
@@ -37,12 +51,13 @@ public:
void Update(double dt)
{
if (glm::length2(m_Velocity) > 0) {
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_BaseSpeed);
m_Position += m_Orientation * (glm::normalize(m_Velocity) * m_Speed * (float)dt);
}
}
protected:
glm::vec3 m_Position = glm::vec3(0, 0, 0);
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
float m_BaseSpeed = 0.1f;
float m_BaseSpeed = 2.0f;
float m_Speed = m_BaseSpeed;
};
+4 -2
View File
@@ -40,15 +40,17 @@ public:
{
PickData pickData;
// Invert screen y coordinate
screenCoord.y = Resolution.Height - screenCoord.y;
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
if (it != PickingColorsToEntity->end()) {
pickData.Entity = it->second;
} else {
pickData.Entity = -1;
pickData.Entity = 0;
}
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, Resolution.Width - screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
pickData.Position = ScreenCoords::ToWorldPos(screenCoord.x, screenCoord.y, data.Depth, Resolution, ProjectionMatrix, ViewMatrix);
return pickData;
}
@@ -0,0 +1,77 @@
#include <imgui/imgui.h>
#include "../OpenGL.h"
#include "IRenderer.h"
#include "RenderState.h"
#include "../Core/EventBroker.h"
#include "../Core/EMousePress.h"
#include "../Core/EMouseRelease.h"
#include "../Core/EMouseMove.h"
#include "../Core/EMouseScroll.h"
#include "../Core/EKeyDown.h"
#include "../Core/EKeyUp.h"
#include "../Core/EKeyboardChar.h"
class ImGuiRenderState : public RenderState
{
public:
ImGuiRenderState()
: RenderState()
{
BindFramebuffer(0);
Enable(GL_BLEND);
BlendEquation(GL_FUNC_ADD);
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Disable(GL_CULL_FACE);
Disable(GL_DEPTH_TEST);
Enable(GL_SCISSOR_TEST);
}
};
class ImGuiRenderPass
{
public:
ImGuiRenderPass(IRenderer* renderer, EventBroker* eventBroker);
void Update(double dt);
void Draw();
private:
IRenderer* m_Renderer;
EventBroker* m_EventBroker;
GLFWwindow* g_Window;
double g_DeltaTime = 0.0;
float g_MouseWheel = 0.f;
GLuint g_FontTexture;
int g_ShaderHandle;
int g_VertHandle;
int g_FragHandle;
int g_AttribLocationTex;
int g_AttribLocationProjMtx;
int g_AttribLocationPosition;
int g_AttribLocationUV;
int g_AttribLocationColor;
GLuint g_VboHandle;
GLuint g_VaoHandle;
GLuint g_ElementsHandle;
EventRelay<ImGuiRenderPass, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress& e);
EventRelay<ImGuiRenderPass, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease& e);
EventRelay<ImGuiRenderPass, Events::MouseMove> m_EMouseMove;
bool OnMouseMove(const Events::MouseMove& e);
EventRelay<ImGuiRenderPass, Events::MouseScroll> m_EMouseScroll;
bool OnMouseScroll(const Events::MouseScroll& e);
EventRelay<ImGuiRenderPass, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown& e);
EventRelay<ImGuiRenderPass, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp& e);
EventRelay<ImGuiRenderPass, Events::KeyboardChar> m_EKeyboardChar;
bool OnKeyboardChar(const Events::KeyboardChar& e);
bool createDeviceObjects();
bool createFontsTexture();
void newFrame();
};
@@ -13,8 +13,12 @@ public:
RenderQueueFactory();
void Update(World* world);
RenderQueueCollection RenderQueues() const { return m_RenderQueues; }
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
private:
RenderQueueCollection m_RenderQueues;
@@ -22,10 +26,6 @@ private:
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);
glm::vec3 AbsolutePosition(World* world, EntityID entity);
glm::quat AbsoluteOrientation(World* world, EntityID entity);
glm::vec3 AbsoluteScale(World* world, EntityID entity);
};
#endif
+11 -7
View File
@@ -1,6 +1,7 @@
#ifndef RenderState_h__
#define RenderState_h__
#include <functional>
#include "../Common.h"
#include "../OpenGL.h"
#include "../GLM.h"
@@ -8,16 +9,19 @@
class RenderState
{
public:
RenderState();
RenderState() = default;
~RenderState();
bool Enable(GLenum GLEnable);
bool CullFace(GLenum GlFaceToCull);
bool Enable(GLenum cap);
bool Disable(GLenum cap);
bool CullFace(GLenum mode);
bool ClearColor(glm::vec4 color);
bool Clear(GLbitfield mask);
bool BindBuffer(GLint buffer);
bool BindFramebuffer(GLint framebuffer);
bool BlendEquation(GLenum mode);
bool BlendFunc(GLenum sfactor, GLenum dfactor);
private:
std::vector<GLenum> m_Enables;
float m_preClearColor[4];
int m_preBuffer;
std::vector<std::function<void(void)>> m_ResetFunctions;
};
#endif
+2
View File
@@ -28,6 +28,7 @@ enum lightType
#include "../Core/EventBroker.h"
#include "EPicking.h"
#include "ImGuiRenderPass.h"
class Renderer : public IRenderer
{
@@ -54,6 +55,7 @@ private:
DrawScenePass* m_DrawScenePass;
PickingPass* m_PickingPass;
ImGuiRenderPass* m_ImGuiRenderPass;
//----------------------Functions----------------------//
void InitializeWindow();