Merge remote-tracking branch 'origin/master' into Networking
# Conflicts: # src/Engine/Rendering/RenderState.cpp # src/Game/Game.cpp
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@@ -17,6 +17,7 @@
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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#include "Editor/EditorSystem.h"
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// Network
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#include <boost/thread.hpp>
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@@ -19,18 +19,18 @@ struct KeyInput
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bool Right = false;
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};
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class PlayerSystem : public System
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class PlayerSystem : public PureSystem
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{
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public:
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PlayerSystem(EventBroker* eventBroker)
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: System(eventBroker, "Player")
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: PureSystem(eventBroker, "Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &PlayerSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &PlayerSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePlayer, &PlayerSystem::OnCreatePlayer);
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}
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virtual void Update(World* world, ComponentWrapper& player, double dt) override;
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virtual void UpdateComponent(World* world, ComponentWrapper& player, double dt) override;
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private:
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float m_Speed = 5;
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@@ -1,16 +1,14 @@
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#include "Common.h"
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#include "Core/System.h"
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class RaptorCopterSystem : public System
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class RaptorCopterSystem : public PureSystem
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{
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public:
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RaptorCopterSystem(EventBroker* eventBroker)
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: System(eventBroker, "RaptorCopter")
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: PureSystem(eventBroker, "RaptorCopter")
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{ }
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virtual void Initialize() { }
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virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
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virtual void UpdateComponent(World* world, ComponentWrapper& raptorCopter, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)raptorCopter["Speed"] * (float)dt * (glm::vec3)raptorCopter["Axis"];
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