Merge remote-tracking branch 'origin/master' into Networking

# Conflicts:
#	src/Engine/Rendering/RenderState.cpp
#	src/Game/Game.cpp
This commit is contained in:
stiffly
2015-12-15 11:50:01 +01:00
42 changed files with 1153 additions and 237 deletions
+1 -2
View File
@@ -1,7 +1,6 @@
#include "PlayerSystem.h"
void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
{
//if (player["Forward"]) {
// ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;