Merge remote-tracking branch 'origin/master' into Networking
# Conflicts: # src/Engine/Rendering/RenderState.cpp # src/Game/Game.cpp
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@@ -1,7 +1,6 @@
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#include "PlayerSystem.h"
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void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
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void PlayerSystem::UpdateComponent(World * world, ComponentWrapper & player, double dt)
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{
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//if (player["Forward"]) {
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// ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
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