Fixed third person animations over network
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@@ -293,10 +293,8 @@ private:
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firstPersonWeapon = SpawnerSystem::Spawn(firstPersonAttachment, firstPersonAttachment);
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}
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}
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if (IsServer) {
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if (thirdPersonAttachment.Valid()) {
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thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
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}
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if (thirdPersonAttachment.Valid()) {
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thirdPersonWeapon = SpawnerSystem::Spawn(thirdPersonAttachment, thirdPersonAttachment);
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}
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WeaponInfo& wi = m_ActiveWeapons[player];
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