Added a Initialize function for systems.
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@@ -8,6 +8,8 @@ public:
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: System(eventBroker, "RaptorCopter")
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{ }
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virtual void Initialize() { }
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virtual void Update(World* world, ComponentWrapper& raptorCopter, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(raptorCopter.EntityID, "Transform");
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