Removed WinLeakCheck. Minor variable name changes. removed IsWASDKeyDown struct
This commit is contained in:
@@ -13,8 +13,7 @@ Client::Client() : m_Socket(m_IOService)
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
// will it work on linux? #if defined (_WIN64) | defined(_WIN32) otherwise.
|
||||
_CrtDumpMemoryLeaks();
|
||||
|
||||
}
|
||||
|
||||
void Client::Start(World* world, EventBroker* eventBroker)
|
||||
@@ -182,9 +181,9 @@ void Client::parsePing()
|
||||
|
||||
void Client::parseServerPing()
|
||||
{
|
||||
Packet message(MessageType::ServerPing, m_SendPacketID);
|
||||
message.WriteString("Ping recieved");
|
||||
send(message);
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
packet.WriteString("Ping recieved");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::parseEventMessage(Packet& packet)
|
||||
@@ -257,25 +256,25 @@ void Client::send(Packet& packet)
|
||||
|
||||
void Client::connect()
|
||||
{
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString(m_PlayerName);
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString(m_PlayerName);
|
||||
m_StartPingTime = std::clock();
|
||||
send(message);
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::disconnect()
|
||||
{
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString("+Disconnect");
|
||||
send(message);
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("+Disconnect");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::ping()
|
||||
{
|
||||
Packet message(MessageType::Connect, m_SendPacketID);
|
||||
message.WriteString("Ping");
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("Ping");
|
||||
m_StartPingTime = std::clock();
|
||||
send(message);
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
|
||||
Reference in New Issue
Block a user