Merge branch 'master' into FrustumCulling
This commit is contained in:
@@ -57,7 +57,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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int blueTeamPlayersStandingInside = 0;
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if (capturePointEntity.HasComponent("Model")) {
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//Now sets team color to the capturepoint, or white if it is uncaptured.
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capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.2f, 1, 1) : ownedBy == redTeam ? glm::vec4(1, 0.2f, 0, 1) : glm::vec4(1, 1, 1, 1);
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capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.2f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.2f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3);
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}
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//calculate next possible capturePoint for both teams
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@@ -106,10 +106,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//colorize next possible capturepoint
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if (nextPossibleCapturePoint["Red"] == capturePointNumber) {
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capturePointEntity["Model"]["Color"] = glm::vec4(1, 1, 0, 1);
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capturePointEntity["Model"]["Color"] = glm::vec4(1, 1, 0, 0.3);
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}
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if (nextPossibleCapturePoint["Blue"] == capturePointNumber) {
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capturePointEntity["Model"]["Color"] = glm::vec4(0, 1, 1, 1);
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capturePointEntity["Model"]["Color"] = glm::vec4(0, 1, 1, 0.3);
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}
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//check how many players are standing inside and are healthy
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@@ -95,7 +95,7 @@ void PlayerMovementSystem::Update(double dt)
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} else {
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controller->SetDoubleJumping(true);
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}
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velocity.y += 4.f;
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velocity.y = 4.f;
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}
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if (player.HasComponent("AABB")) {
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