WIP
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@@ -32,6 +32,8 @@
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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class Client : public Network
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{
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public:
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@@ -100,6 +102,7 @@ private:
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void parseDoubleJump(Packet& packet);
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void parseDashEffect(Packet& packet);
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void parseAmmoPickup(Packet& packet);
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void parseRemoveWorld(Packet& packet);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -109,7 +112,6 @@ private:
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void sendLocalPlayerTransform();
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void becomePlayer();
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void displayServerlist();
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void removeWorld();
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void createMainMenu();
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// Mapping Logic
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// Returns if local EntityID exist in map
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