WIP
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@@ -11,6 +11,7 @@
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "../Network/Network.h"
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#include "Input/EInputCommand.h"
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@@ -24,6 +25,7 @@
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#include "Core/EPlayerDeath.h"
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#include "Network/EPlayerConnected.h"
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#include "Network/EKillDeath.h"
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#include "Core/EWin.h"
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class Server : public Network
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{
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@@ -110,6 +112,8 @@ private:
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bool OnAmmoPickup(const Events::AmmoPickup& e);
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EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
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bool OnPlayerDeath(const Events::PlayerDeath& e);
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EventRelay<Server, Events::Win> m_EWin;
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bool OnWin(const Events::Win& e);
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};
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#endif
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