WIP implemented Interpolation (server logic)
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@@ -4,9 +4,11 @@
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#include <string>
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#include <ctime>
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#include <limits>
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#include <queue>
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#include <glm/common.hpp>
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#include <boost/asio.hpp>
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#include <boost/shared_array.hpp>
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#include "Network/Network.h"
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#include "Network/MessageType.h"
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@@ -68,10 +70,11 @@ private:
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void ping();
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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void parseConnect(Packet& packet);
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void parseConnect(Packet& packet);
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void parsePlayerConnected(Packet& packet);
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void parsePing();
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void parseServerPing();
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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bool isConnected();
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