Merge remote-tracking branch 'origin/master' into Menu

This commit is contained in:
Tleety
2016-03-11 14:57:59 +01:00
13 changed files with 162 additions and 33 deletions
+50 -14
View File
@@ -360,7 +360,14 @@ constexpr bool FaceIsGround(float faceNormalY)
//An array containing 3 int pairs { 0, 2 }, { 0, 1 }, { 1, 2 }
constexpr std::array<std::pair<int, int>, 3> dimensionPairs({ std::pair<int, int>(0, 2), std::pair<int, int>(0, 1), std::pair<int, int>(1, 2) });
bool AABBvsTriangle(const AABB& box,
enum class BoxTriRes
{
Front,
Behind,
Intersect
};
BoxTriRes AABBvsTriangle(const AABB& box,
const std::array<glm::vec3, 3>& triPos,
const glm::vec3& originalBoxVelocity,
float verticalStepHeight,
@@ -374,7 +381,7 @@ bool AABBvsTriangle(const AABB& box,
//Less checks, and we should be able to walk out from models if we are trapped inside.
glm::vec3 triNormal = glm::cross(triPos[1] - triPos[0], triPos[2] - triPos[0]);
if (!vectorHasLength(triNormal) || (glm::dot(triNormal, originalBoxVelocity) > 0)) {
return false;
return BoxTriRes::Behind;
}
triNormal = glm::normalize(triNormal);
@@ -409,6 +416,9 @@ bool AABBvsTriangle(const AABB& box,
const glm::vec3& min = box.MinCorner();
const glm::vec3& max = box.MaxCorner();
// If there is no intersection, whether the box center is in front of or behind the triangle.
BoxTriRes noIntersection = glm::dot(triNormal, origin - triPos[0]) > 0 ? BoxTriRes::Front : BoxTriRes::Behind;
//For each projection in xy-, xz-, and yx-planes.
for (std::pair<int, int> dim : dimensionPairs) {
//2D Triangle.
@@ -426,7 +436,7 @@ bool AABBvsTriangle(const AABB& box,
bool pushedFromTriangleLine;
//if projections don't overlap, return false.
if (!rectangleVsTriangle(boxMin, boxMax, t2D, resolutionVector, resolutionDist, pushedFromTriangleLine)) {
return false;
return noIntersection;
} else if (resolveCollision) {
//Overwrite the smallest resolution if this is smaller.
if (resolutionDist < resolveShortest.DistanceSq) {
@@ -462,14 +472,15 @@ bool AABBvsTriangle(const AABB& box,
float t = glm::dot(triNormal, triPos[0] - origin) / glm::dot(triNormal, diagonal);
//If intersection point between plane and diagonal is within the box.
if (glm::abs(t) > 1) {
return false;
return noIntersection;
}
if (!resolveCollision) {
return true;
return BoxTriRes::Intersect;
}
glm::vec3 cornerResolution = (1+t) * diagonal;
cornerResolution = glm::dot(cornerResolution, triNormal) * triNormal;
//Overwrite the smallest resolution if cornerResolution is smaller.
float lenSq = glm::length2(cornerResolution);
if (lenSq < resolveShortest.DistanceSq) {
@@ -498,7 +509,7 @@ bool AABBvsTriangle(const AABB& box,
case ResolveDimZ:
//If we get here, the resolution is along one coordinate axis.
//set velocity to 0 in y if it is along y-axis.
return true;
return BoxTriRes::Intersect;
case Line:
projNorm = glm::normalize(outResolution);
break;
@@ -533,10 +544,10 @@ bool AABBvsTriangle(const AABB& box,
boxVelocity = boxVelocity - glm::dot(boxVelocity, projNorm) * projNorm;
}
}
return true;
return BoxTriRes::Intersect;
}
bool AABBvsTriangles(const AABB& box,
Output AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
@@ -546,8 +557,8 @@ bool AABBvsTriangles(const AABB& box,
glm::vec3& outResolutionVector,
bool resolveCollision)
{
bool hit = false;
bool intersect = false;
Output out = Output::OutContained;
bool everHitTheGround = false;
AABB newBox = box;
outResolutionVector = glm::vec3(0.f);
@@ -560,20 +571,27 @@ bool AABBvsTriangles(const AABB& box,
};
glm::vec3 outVec;
bool collideWithGround = isOnGround;
if (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
hit = true;
switch (AABBvsTriangle(newBox, triVertices, originalBoxVelocity, verticalStepHeight, collideWithGround, boxVelocity, outVec, resolveCollision)) {
case Collision::BoxTriRes::Front:
out = Output::OutSeparated;
break;
case Collision::BoxTriRes::Intersect:
intersect = true;
outResolutionVector += outVec;
newBox = AABB::FromOriginSize(newBox.Origin() + outVec, newBox.Size());
if (collideWithGround) {
everHitTheGround = isOnGround = true;
}
break;
default:
break;
}
}
if (!everHitTheGround) {
isOnGround = false;
}
return hit;
return intersect ? Output::OutIntersecting : out;
}
bool AABBvsTriangles(const AABB& box,
@@ -593,13 +611,31 @@ bool AABBvsTriangles(const AABB& box,
verticalStepHeight,
isOnGround,
outResolutionVector,
true);
true) == Output::OutIntersecting;
}
bool AABBvsTriangles(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
return AABBvsTriangles(box,
modelVertices,
modelIndices,
modelMatrix,
vel,
0.f,
g,
outres,
false) == Output::OutIntersecting;
}
Output AABBvsTrianglesWContainment(const AABB& box,
const RawModel::Vertex* modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix)
{
glm::vec3 vel, outres;
bool g;
+10 -3
View File
@@ -37,6 +37,10 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
bool hit;
float dist;
if (boxB.Entity.HasComponent("Model")) {
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
RawModel* model;
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
try {
@@ -77,7 +81,11 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
//Here we know boxB is a entity with Collideable, AABB, and Model.
// Here we know boxB is a entity with Collideable, AABB, and Model.
if (!((bool)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
RawModel* model;
try {
model = ResourceManager::Load<RawModel, true>(boxB.Entity["Model"]["Resource"]);
@@ -88,12 +96,11 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool notMovingxz = glm::all(glm::lessThan(glm::abs(glm::vec2(inOutVelocity.x, inOutVelocity.z)), glm::vec2(0.01f))) && prevPosIt != m_PrevPositions.end();
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector;
(glm::vec3&)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
+31 -10
View File
@@ -10,6 +10,16 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
return;
}
RawModel* triggerModel = nullptr;
glm::mat4 triggerModelMat;
if (triggerEntity.HasComponent("Model")) {
try {
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
triggerModelMat = Transform::ModelMatrix(triggerEntity);
} catch (const std::exception&) {
}
}
m_OctreeOut.clear();
m_Octree->ObjectsInSameRegion(*triggerBox, m_OctreeOut);
@@ -22,7 +32,17 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
if (colliderFitsInTrigger) {
completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * colliderBox.Size());
}
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox)) {
// We know the entity is inside the trigger box, but perhaps not the model yet.
Collision::Output out = triggerModel == nullptr
? Collision::Output::OutContained
: Collision::AABBvsTrianglesWContainment(
colliderBox,
triggerModel->Vertices(),
triggerModel->m_Indices,
triggerModelMat);
if (colliderFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, colliderBox) && out == Collision::Output::OutContained) {
// Entity is completely inside the trigger.
// If it was only touching before, it is erased.
m_EntitiesTouchingTrigger[triggerEntity].erase(colliderEntity);
@@ -32,7 +52,8 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
completeSet.insert(colliderEntity);
publish<Events::TriggerEnter>(colliderEntity, triggerEntity);
}
} else {
continue;
} else if (out != Collision::Output::OutSeparated) {
// Entity is only touching the trigger.
auto& touchSet = m_EntitiesTouchingTrigger[triggerEntity];
auto& completeSet = m_EntitiesCompletelyInTrigger[triggerEntity];
@@ -47,17 +68,17 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
touchSet.insert(colliderEntity);
}
// Else, it was touching the trigger last frame too and nothing is done.
}
} else {
// Entity is not touching the trigger,
// Throw event if it was previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
// Only get here if entity is not touching the trigger,
// throw event if it was touching previously.
if (throwLeaveIfWasInTrigger(m_EntitiesTouchingTrigger[triggerEntity], colliderEntity, triggerEntity)) {
continue;
}
// This only occurs if the entity was completely inside the trigger one frame,
// then completely outside the trigger, e.g. when dying and respawning.
throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[triggerEntity], colliderEntity, triggerEntity);
}
}
+21 -3
View File
@@ -4,7 +4,7 @@
#include "Editor/EditorWidgetSystem.h"
#include "Core/EntityFile.h"
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame)
: System(params)
, m_Renderer(renderer)
, m_RenderFrame(renderFrame)
@@ -14,7 +14,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
m_EditorCamera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
m_ActualCamera = m_EditorCamera;
m_EditorWorld->AttachComponent(m_EditorCamera.ID, "Transform");
@@ -47,6 +47,7 @@ EditorSystem::EditorSystem(SystemParams params, IRenderer* renderer, RenderFrame
Enable();
} else {
Disable();
m_EventBroker->Publish(Events::UnlockMouse());
}
}
@@ -71,6 +72,9 @@ void EditorSystem::Update(double dt)
m_EditorStats->Draw(actualDelta);
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
@@ -78,7 +82,6 @@ void EditorSystem::Update(double dt)
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
@@ -202,6 +205,9 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
{
if (m_CurrentSelection.Valid()) {
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return false;
}
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
glm::quat parentOrientation;
glm::vec3 parentScale(1.f);
@@ -308,3 +314,15 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
{
EntityWrapper entity(m_World, entityID);
while (entity.Parent().Valid()) {
if (!entity.HasComponent("Transform")) {
return true;
}
entity = entity.Parent();
}
return false;
}
+6 -1
View File
@@ -1,4 +1,5 @@
#include "Network/Client.h"
#include "Network/EPlayerDisconnected.h"
using namespace boost::asio::ip;
Client::Client(World* world, EventBroker* eventBroker)
@@ -224,7 +225,7 @@ void Client::parseServerlist(Packet& packet)
void Client::parseKick()
{
LOG_WARNING("You have been kicked from the server.");
m_IsConnected = false;
disconnect();
}
void Client::parseSpawnEvents()
@@ -464,6 +465,10 @@ void Client::disconnect()
Packet packet(MessageType::Disconnect, m_SendPacketID);
m_Reliable.Send(packet);
m_Reliable.Disconnect();
Events::PlayerDisconnected e;
e.Entity = m_LocalPlayer.ID;
e.PlayerID = -1;
m_EventBroker->Publish(e);
createMainMenu();
}
@@ -10,6 +10,8 @@ DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
Enable(GL_DEPTH_TEST);
DepthMask(GL_TRUE);
Enable(GL_CULL_FACE);
Enable(GL_ALPHA_TEST);
AlphaFunc(GL_GEQUAL, 0.05f);
// Enable(GL_STENCIL_TEST);
// StencilFunc(GL_NOTEQUAL, 1, 0xFF);
// StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
@@ -264,6 +264,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
size = glm::vec3(1.f, 1.f, 1.f);
} else {
size = glm::vec3(1.f, 1.6f, 1.f);
if (controller->CrouchingLastFrame() && isOnGround) {
// The collision should resolve this anyway, but
// this is more reliable, since the box gets larger.
((glm::vec3&)cTransform["Position"]).y += 0.3f;
}
}
}
+15 -1
View File
@@ -8,6 +8,7 @@ SpectatorCameraSystem::SpectatorCameraSystem(SystemParams params)
, m_PickedTeam(-1)
{
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SpectatorCameraSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDisconnect, &SpectatorCameraSystem::OnDisconnect);
}
void SpectatorCameraSystem::Update(double dt)
@@ -87,4 +88,17 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
}
return true;
}
}
bool SpectatorCameraSystem::OnDisconnect(const Events::PlayerDisconnected& e)
{
// If local player gets disconnected, they should be set to
// the spectator camera next time a map loads that has one.
if (e.Entity == LocalPlayer.ID) {
m_CamSetToTeamPick = false;
// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
Events::UnlockMouse unlock;
m_EventBroker->Publish(unlock);
}
return true;
}