EquippedItem,Ammo got changed to int instead of double. Loading entities from map the new way in Tests. ComponentWrapper:s Name is now Type
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@@ -78,7 +78,7 @@ public:
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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m_ComponentInfo.Meta.Stride += sizeof(T);
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@@ -37,8 +37,8 @@ private:
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bool PlayerSystem::OnMouseRelease(const Events::MouseRelease& e);
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enum class HeldItem {
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None = 0,
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PrimaryWeapon = 1,
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SecondaryWeapon = 2
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PrimaryItem = 1,
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SecondaryItem = 2
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};
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};
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