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@@ -27,6 +27,7 @@ struct ExplosionEffectJob : ModelJob
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Velocity = (glm::vec2)explosionEffectComponent["Velocity"];
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ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"];
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ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"];
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Reverse = (bool)explosionEffectComponent["Reverse"];
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};
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glm::vec3 ExplosionOrigin;
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@@ -44,6 +45,7 @@ struct ExplosionEffectJob : ModelJob
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//bool ReverseAnimation = false;
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//bool Wireframe = false;
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bool ExponentialAccelaration = false;
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bool Reverse = false;
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std::array<float, 50> RandomNumbers = {
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0.3257552917701f,
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