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@@ -169,7 +169,7 @@ void main()
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// account for velocity
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// account for color
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ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance * (ExplosionDuration - TimeSinceDeath));
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ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
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}
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// pass through vertex data
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