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@@ -786,6 +786,8 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
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GLERROR("Bind 14 uniform");
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glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
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GLERROR("Bind 15 uniform");
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glUniform1i(glGetUniformLocation(shaderHandle, "Reverse"), job->Reverse);
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GLERROR("Bind 15-2 uniform");
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glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
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GLERROR("Bind 16 uniform");
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