Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts: # resources/Schema/Entities/RayAssaultBlue.xml
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@@ -189,18 +189,29 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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return;
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}
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// Tracer
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EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
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//Tracer
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EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleRay");
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if (tracerSpawner.Valid()) {
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glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
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glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
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float distance = traceRayDistance(origin, direction);
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EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
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EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
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if (ray.Valid()) {
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((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
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}
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}
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//Flash
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EntityWrapper flashSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzleFlash");
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if (flashSpawner.Valid()) {
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std::uniform_real_distribution<float> randomSpreadAngle(0.f, 3.1415f*2);
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EntityWrapper flash = SpawnerSystem::Spawn(flashSpawner, flashSpawner);
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if(flash.Valid()){
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((Field<glm::vec3>)flash["Transform"]["Orientation"]).z(randomSpreadAngle(m_RandomEngine));
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}
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}
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// Deal damage
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if (dealDamage(cWeapon, wi)) {
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// Show hit marker
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