Base work on reimplementing editor GUI
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@@ -24,6 +24,9 @@ EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer, Render
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m_EditorWorld->AttachComponent(m_Camera.ID, "Camera");
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m_DebugCameraInputController = new DebugCameraInputController<EditorSystem>(m_EventBroker, -1);
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m_EditorGUI = new EditorGUI(m_EventBroker);
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m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
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Events::SetCamera e;
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e.CameraEntity = m_Camera;
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m_EventBroker->Publish(e);
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@@ -31,6 +34,7 @@ EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer, Render
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EditorSystem::~EditorSystem()
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{
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delete m_EditorGUI;
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delete m_DebugCameraInputController;
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delete m_EditorWorldSystemPipeline;
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delete m_EditorWorld;
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@@ -40,7 +44,14 @@ void EditorSystem::Update(World* world, double dt)
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{
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m_EditorWorldSystemPipeline->Update(m_EditorWorld, dt);
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m_EditorGUI->Draw(world);
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m_DebugCameraInputController->Update(dt);
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m_Camera["Transform"]["Position"] = m_DebugCameraInputController->Position();
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m_Camera["Transform"]["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
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}
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}
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void EditorSystem::OnEntitySelected(EntityWrapper entity)
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{
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m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(entity.World, entity.ID);
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}
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