Unlocks mouse when changing to SpectatorCamera and locking when respawning.
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@@ -25,6 +25,7 @@ private:
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EventRelay<PlayerDeathSystem, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(Events::EntityDeleted& e);
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void setSpectatorCamera();
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void createDeathEffect(EntityWrapper player);
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};
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