Merge pull request #73 from teamfisk/CapturePointFixBranch

Several changes/fixes based on the latest broken refactoring in master
This commit is contained in:
2016-02-02 13:22:03 +01:00
9 changed files with 205 additions and 10 deletions
+3 -3
View File
@@ -76,18 +76,18 @@ bool TriggerSystem::throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>&
bool TriggerSystem::OnTouch(const Events::TriggerTouch &event)
{
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i touched trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}
bool TriggerSystem::OnEnter(const Events::TriggerEnter &event)
{
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i entered trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}
bool TriggerSystem::OnLeave(const Events::TriggerLeave &event)
{
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity, event.Trigger);
LOG_INFO("Player entity %i left trigger entity %i.", event.Entity.ID, event.Trigger.ID);
return true;
}
+5 -2
View File
@@ -74,6 +74,7 @@ Game::Game(int argc, char* argv[])
// Create Octrees
m_OctreeCollision = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
m_OctreeTrigger = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
m_OctreeFrustrumCulling = new Octree<EntityAABB>(AABB(glm::vec3(-100), glm::vec3(100)), 4);
// Create system pipeline
m_SystemPipeline = new SystemPipeline(m_World, m_EventBroker);
@@ -92,14 +93,15 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel);
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
// Collision and TriggerSystem should update after player.
++updateOrderLevel;
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeCollision);
m_SystemPipeline->AddSystem<TriggerSystem>(updateOrderLevel, m_OctreeTrigger);
++updateOrderLevel;
m_SystemPipeline->AddSystem<RenderSystem>(updateOrderLevel, m_Renderer, m_RenderFrame);
++updateOrderLevel;
@@ -123,6 +125,7 @@ Game::~Game()
delete m_SoundSystem;
delete m_OctreeFrustrumCulling;
delete m_OctreeCollision;
delete m_OctreeTrigger;
delete m_World;
delete m_FrameStack;
delete m_InputProxy;
+2 -1
View File
@@ -66,7 +66,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
nextPossibleCapturePoint["Blue"] = -1;
for (int i = 0; i < m_NumberOfCapturePoints; i++)
{
if (m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
if (!m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
continue;
}
ComponentWrapper& capturePointOwnedBy = m_CapturePointNumberToEntityMap[i]["Team"];
@@ -119,6 +119,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
if (std::get<1>(triggerTouched) == capturePointEntity) {
//some player has touched this - lets figure out: what team, health
EntityWrapper player = std::get<0>(triggerTouched);
//check if its really a player that has triggered the touch
if (!player.HasComponent("Player")) {
//if a non-player has entered the capturePoint, just erase that event and continue
m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i - 1);