Merge remote-tracking branch 'origin/master' into NormalSpecularMapping

# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
Tleety
2016-01-27 15:41:31 +01:00
50 changed files with 345 additions and 251 deletions
@@ -4,11 +4,12 @@
#include "../Core/System.h"
#include "../Core/Octree.h"
#include "Collision.h"
#include "EntityAABB.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
@@ -18,7 +19,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
Octree<EntityAABB>* m_Octree;
};
#endif
+2 -1
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@@ -15,6 +15,7 @@
#include "../Core/Transform.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
#include "EntityAABB.h"
class World;
struct ComponentWrapper;
@@ -61,7 +62,7 @@ bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
// Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity);
}
+3 -2
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@@ -9,11 +9,12 @@
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h"
#include "EntityAABB.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
CollisionSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
@@ -26,7 +27,7 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
Octree<EntityAABB>* m_Octree;
bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
+7 -7
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@@ -2,7 +2,7 @@
#define Events_TriggerEnter_h__
#include "../Core/EventBroker.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
namespace Events
{
@@ -11,27 +11,27 @@ namespace Events
struct TriggerTouch : Event
{
/** The id of the entity that touches the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
/** Thrown once, when an entity has completely left a trigger. */
struct TriggerLeave : Event
{
/** The id of the entity that left the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
/** Thrown once, when an entity is completely contained inside a trigger. */
struct TriggerEnter : Event
{
/** The id of the entity that entered the trigger. */
EntityID Entity;
EntityWrapper Entity;
/** The id of the trigger entity. */
EntityID Trigger;
EntityWrapper Trigger;
};
}
+22
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@@ -0,0 +1,22 @@
#ifndef EntityAABB_h__
#define EntityAABB_h__
#include "../Core/AABB.h"
#include "../Core/EntityWrapper.h"
struct EntityAABB : AABB
{
EntityAABB() = default;
EntityAABB(const glm::vec3& minPos, const glm::vec3& maxPos)
: AABB(minPos, maxPos)
{ }
EntityAABB(const AABB& aabb)
: AABB(aabb)
{ }
EntityWrapper Entity;
};
#endif
+10 -8
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@@ -8,13 +8,14 @@
#include "../Core/EventBroker.h"
#include "../Core/Octree.h"
#include "ETrigger.h"
#include "EntityAABB.h"
class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
TriggerSystem(World* world, EventBroker* eventBroker, Octree<EntityAABB>* octree)
: System(world, eventBroker)
, PureSystem("Trigger")
, m_Octree(octree)
@@ -27,9 +28,10 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree<AABB>* m_Octree;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeOut;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityWrapper, std::unordered_set<EntityWrapper>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
@@ -40,13 +42,13 @@ private:
bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityWrapper>& triggerSet, EntityWrapper colliderENtity, EntityWrapper triggerEntity);
template<typename Event>
void publish(EntityID pId, EntityID tId)
void publish(EntityWrapper collider, EntityWrapper trigger)
{
Event e;
e.Trigger = tId;
e.Entity = pId;
e.Trigger = trigger;
e.Entity = collider;
m_EventBroker->Publish(e);
}
};
-1
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@@ -9,7 +9,6 @@ public:
AABB() = default;
//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers.
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual ~AABB();
-1
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@@ -35,7 +35,6 @@ struct EntityWrapper
bool operator==(const EntityWrapper& e) const;
bool operator!=(const EntityWrapper& e) const;
explicit operator EntityID() const;
operator bool();
private:
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
+1 -1
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@@ -149,7 +149,7 @@ template<typename T>
template<typename Box>
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
{
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
//static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
falsifyObjectChecks();
m_Root->ObjectsInSameRegion(box, outObjects);
}
+6 -34
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@@ -29,41 +29,9 @@ enum _LOG_LEVEL
extern _LOG_LEVEL LOG_LEVEL;
const static char* _LOG_LEVEL_PREFIX[] =
{
"EE: ",
"",
"WW: ",
"DD: "
};
extern const char* _LOG_LEVEL_PREFIX[];
static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...)
{
if (logLevel > LOG_LEVEL) {
return;
}
char* message = nullptr;
va_list args;
va_start(args, format);
size_t size = vsnprintf(message, 0, format, args) + 1;
va_end(args);
va_start(args, format);
message = new char[size];
vsnprintf(message, size, format, args);
va_end(args);
if (logLevel == LOG_LEVEL_ERROR) {
std::cerr << file << ":" << line << " " << func << std::endl;
std::cerr << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
} else {
std::cout << _LOG_LEVEL_PREFIX[logLevel] << message << std::endl;
}
delete[] message;
}
extern void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsigned int line, const char* format, ...);
#define LOG(logLevel, format, ...) \
_LOG(logLevel, __BASE_FILE__, __func__, __LINE__, format, ##__VA_ARGS__)
@@ -77,7 +45,11 @@ static void _LOG(_LOG_LEVEL logLevel, const char* file, const char* func, unsign
#define LOG_INFO(format, ...) \
LOG(LOG_LEVEL_INFO, format, ##__VA_ARGS__)
#ifdef DEBUG
#define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#else
#define LOG_DEBUG(format, ...)
#endif
#endif // Logging_h__
+6
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@@ -25,21 +25,27 @@ class IRenderer
{
public:
GLFWwindow* Window() const { return m_Window; }
//Returns screensize including window border and header
Rectangle Resolution() const { return m_Resolution; }
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
bool Fullscreen() { return m_Fullscreen; }
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
//Returns screensize excluding window border and header
Rectangle GetViewPortSize() const { return m_ViewPortWidth; }
void SetViewPortSize(const Rectangle& viewportWidth) { m_ViewPortWidth = viewportWidth; }
virtual void Initialize() = 0;
virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
Rectangle m_ViewPortWidth = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false;
bool m_VSYNC = false;
int m_GLVersion[2];
+8 -6
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@@ -35,17 +35,19 @@ private:
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera &event);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
void fillModels(std::list<std::shared_ptr<RenderJob>>& opaqueJobs, std::list<std::shared_ptr<RenderJob>>& transparentJobs);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
bool isChildOfACamera(EntityWrapper entity);
bool isChildOfCurrentCamera(EntityWrapper entity);
EventRelay<RenderSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e);
};
#endif
+3 -2
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@@ -22,6 +22,7 @@
#include "Core/Octree.h"
#include "Rendering/Font.h"
#include "Systems/InterpolationSystem.h"
#include "Collision/EntityAABB.h"
// Network
#include <boost/thread.hpp>
#include "Network/Network.h"
@@ -49,8 +50,8 @@ private:
InputProxy* m_InputProxy;
GUI::Frame* m_FrameStack;
World* m_World;
Octree<AABB>* m_OctreeCollision;
Octree<AABB>* m_OctreeFrustrumCulling;
Octree<EntityAABB>* m_OctreeCollision;
Octree<EntityAABB>* m_OctreeFrustrumCulling;
SystemPipeline* m_SystemPipeline;
RenderFrame* m_RenderFrame;
// Network variables
+3 -3
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@@ -40,7 +40,7 @@ private:
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
int m_NumberOfCapturePoints = 0;
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
//std::vector<ComponentWrapper>
@@ -48,8 +48,8 @@ private:
bool m_ResetTimers = false;
//vectors which will keep track of enter/leave changes
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerLeaveVector;
};
#endif