Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts: # include/Engine/Rendering/RenderSystem.h # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
@@ -28,4 +28,5 @@
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<xs:include schemaLocation="Components/Animation.xsd"/>
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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</xs:schema>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
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<Name></Name>
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<Time>0</Time>
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<Speed>0</Speed>
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<Loop>true</Loop>
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@@ -2,18 +2,7 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="TeamEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
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<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
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<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
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<xs:element name="CapturePoint">
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<xs:annotation>
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@@ -1,2 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
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<HealthHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthHUD.xsd"/>
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@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<HiddenForLocalPlayer xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HiddenForLocalPlayer.xsd"/>
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@@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="HiddenForLocalPlayer">
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<xs:annotation>
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<xs:documentation>Used to make the entity invisible if it's parented to the current local player entity (for first person player model and such)</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
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<Lifetime xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Lifetime.xsd">
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<Lifetime>0</Lifetime>
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</Animation>
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</Lifetime>
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@@ -19,7 +19,7 @@
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<xs:annotation><xs:documentation>Wether the model is transparent or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DiffuseTexture" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model should use the Diffuse texture or not</xs:documentation></xs:annotation>
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@@ -2,18 +2,7 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="TeamEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
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<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
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<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
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<xs:element name="Team">
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<xs:annotation>
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@@ -20,7 +20,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Orientation X="0" Y="2.24449515" Z="0"/>
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<Position X="8.60201447e-23" Y="0" Z="3.9201616e-23"/>
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</c:Transform>
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</Components>
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@@ -141,9 +141,10 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.9779997896222552</Time>
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<Time>0.73515426169631848</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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@@ -34,6 +34,9 @@
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<xs:element ref="c:UniformScale" minOccurs="0"/>
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<xs:element ref="c:EditorWidget" minOccurs="0"/>
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<xs:element ref="c:Lifetime" minOccurs="0"/>
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<xs:element ref="c:HiddenForLocalPlayer" minOccurs="0"/>
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<xs:element ref="c:Fill" minOccurs="0"/>
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<xs:element ref="c:Animation" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -44,7 +47,7 @@
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<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
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<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
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<xs:complexType>
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<xs:attribute name="file" type="xs:string" minOccurs="0"/>
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<xs:attribute name="file" type="xs:string"/>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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@@ -52,7 +55,7 @@
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</xs:element>
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</xs:all>
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<xs:attribute ref="xml:base"/>
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<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
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<xs:attribute name="name" type="xs:string" default=""/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="unqualified" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="TeamEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Spectator" type="t:int" fixed="1" minOccurs="0"/>
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<xs:element name="Red" type="t:int" fixed="2" minOccurs="0"/>
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<xs:element name="Blue" type="t:int" fixed="3" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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</xs:schema>
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@@ -12,7 +12,7 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
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void main()
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{
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vec2 tex_offset = 1.0 / textureSize(Texture, 0);
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vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
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vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
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for(int i = 1; i < 5; ++i) {
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@@ -12,7 +12,7 @@ uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.01
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void main()
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{
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vec2 tex_offset = 1.0 / textureSize(Texture, 0);
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vec2 tex_offset = 1.0 / textureSize2D(Texture, 0);
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vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
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for(int i = 1; i < 5; ++i) {
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