Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts: # include/Engine/Rendering/RenderSystem.h # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/RenderSystem.cpp
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@@ -12,7 +12,7 @@ EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker,
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void EditorRenderSystem::Update(double dt)
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{
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if (m_CurrentCamera) {
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if (m_CurrentCamera.Valid()) {
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ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
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m_EditorCamera->SetPosition(cameraTransform["Position"]);
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m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
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@@ -30,7 +30,7 @@ void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
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auto camera = m_PickData.Camera;
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glm::vec3 axis = cEditorWidget["Axis"];
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glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->Resolution()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->Resolution());
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glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->GetViewPortSize()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->GetViewPortSize());
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float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
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glm::vec3 worldMovement = dot * axis;
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