Merge remote-tracking branch 'origin/master' into NormalSpecularMapping

# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
Tleety
2016-01-27 15:41:31 +01:00
50 changed files with 345 additions and 251 deletions
+1 -1
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@@ -12,7 +12,7 @@ EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker,
void EditorRenderSystem::Update(double dt)
{
if (m_CurrentCamera) {
if (m_CurrentCamera.Valid()) {
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
m_EditorCamera->SetPosition(cameraTransform["Position"]);
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
+1 -1
View File
@@ -30,7 +30,7 @@ void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
auto camera = m_PickData.Camera;
glm::vec3 axis = cEditorWidget["Axis"];
glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->Resolution()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->Resolution());
glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->GetViewPortSize()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->GetViewPortSize());
float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
glm::vec3 worldMovement = dot * axis;