WIP now subscribing to the created event in game.cpp.
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@@ -29,6 +29,7 @@
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#include "Network/Network.h"
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#include "Network/Server.h"
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#include "Network/Client.h"
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#include "Network/EBecomeServer.h"
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// Sound
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#include "Sound/SoundManager.h"
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@@ -70,6 +71,7 @@ private:
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bool m_IsServer = false;
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int parseArgs(int argc, char* argv[]);
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EventRelay<Game, Events::BecomeServer> m_EBecomeServer;
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bool OnBecomeServer(const Events::BecomeServer& e);
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};
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