Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts: # include/Engine/Editor/EditorSystem.h # include/Engine/Rendering/EPicking.h # include/Engine/Rendering/Renderer.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/RawModel.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
This commit is contained in:
@@ -0,0 +1,59 @@
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#ifndef Collision_h__
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#define Collision_h__
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//NOTE: Collision.h needs to be #included before <GLFW/glfw3.h>,
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//because Collision #includes "RawModel.h", which has "Texture.h", which has "OpenGL.h" which must be #included first
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//or you will get "fatal error C1189: #error: gl.h included before glew.h"
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#include <vector>
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#include "Core/Ray.h"
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#include "Core/AABB.h"
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#include "Engine/Rendering/RawModel.h"
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#include "Core/Entity.h"
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class World;
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struct ComponentWrapper;
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namespace Collision
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{
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//Return true if the ray hits the box.
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bool RayAABBIntr(const Ray& ray, const AABB& box);
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bool RayVsAABB(const Ray& ray, const AABB& box);
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//Return true if the ray hits the box, also outputs distance from ray origin to intersection point in [outDistance].
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bool RayVsAABB(const Ray& ray, const AABB& box, float& outDistance);
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//Return true if the ray hits any of the triangles in the model. Stops checking when a hit is detected.
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bool RayVsModel(const Ray& ray,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices);
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the position of the intersection point. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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glm::vec3& outHitPosition);
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//Return true if the ray hits any of the triangles in the model.
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//Also returns the distance from the ray origin to the closest
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//intersection point, and the barycentric u,v-coordinates. Will loop through all the whole model indices.
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bool RayVsModel(const Ray& ray,
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const std::vector<RawModel::Vertex>& modelVertices,
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const std::vector<unsigned int>& modelIndices,
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float& outDistance,
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float& outUCoord,
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float& outVCoord);
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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//Also outputs the minimum translation that box [a] would need in order to resolve collision.
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bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
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bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
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//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
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bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
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bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
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}
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#endif
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@@ -0,0 +1,31 @@
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#ifndef CollisionSystem_h__
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#define CollisionSystem_h__
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#include <GLFW/glfw3.h>
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#include <glm/common.hpp>
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyUp.h"
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "AABB")
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, zPress(false)
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{
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//TODO: Debug stuff, remove later.
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
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private:
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &event);
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};
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#endif
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@@ -0,0 +1,39 @@
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#ifndef Events_TriggerEnter_h__
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#define Events_TriggerEnter_h__
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#include "../Core/EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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/** Thrown once, when an entity is only touching a trigger. */
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struct TriggerTouch : Event
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{
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/** The id of the entity that touches the trigger. */
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EntityID Entity;
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/** The id of the trigger entity. */
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EntityID Trigger;
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};
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/** Thrown once, when an entity has completely left a trigger. */
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struct TriggerLeave : Event
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{
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/** The id of the entity that left the trigger. */
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EntityID Entity;
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/** The id of the trigger entity. */
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EntityID Trigger;
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};
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/** Thrown once, when an entity is completely contained inside a trigger. */
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struct TriggerEnter : Event
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{
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/** The id of the entity that entered the trigger. */
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EntityID Entity;
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/** The id of the trigger entity. */
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EntityID Trigger;
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};
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}
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#endif
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@@ -0,0 +1,38 @@
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#ifndef TriggerSystem_h__
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#define TriggerSystem_h__
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#include <glm/common.hpp>
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#include <unordered_set>
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#include "Core/System.h"
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#include "Core/EventBroker.h"
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#include "ETrigger.h"
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class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker)
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: PureSystem(eventBroker, "Trigger")
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{}
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virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
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private:
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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//True if leave event was thrown.
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bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
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template<typename Event>
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void publish(EntityID pId, EntityID tId)
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{
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Event e;
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e.Trigger = tId;
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e.Entity = pId;
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m_EventBroker->Publish(e);
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}
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};
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#endif
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@@ -4,4 +4,5 @@
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#include <map>
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#include <unordered_map>
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#include "Core/Util/Logging.h"
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#include "Core/Util/Logging.h"
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#include "Core/Util/IfDebug.h"
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@@ -0,0 +1,29 @@
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#ifndef AABB_h__
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#define AABB_h__
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#include "../GLM.h"
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class AABB
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{
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public:
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AABB() = default;
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//No checks are made. Values in minPos must be less than values in maxPos, i.e. min.x < max.x, etc.
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AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
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AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
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//No checks are made. Size must consist of non-negative numbers.
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virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
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virtual ~AABB();
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const glm::vec3& MinCorner() const { return m_MinCorner; }
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const glm::vec3& MaxCorner() const { return m_MaxCorner; }
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const glm::vec3& Center() const { return m_Center; }
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const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
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const glm::vec3& HalfSize() const { return m_HalfSize; }
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private:
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glm::vec3 m_MinCorner;
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glm::vec3 m_MaxCorner;
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glm::vec3 m_Center;
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glm::vec3 m_HalfSize;
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};
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#endif
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@@ -12,9 +12,16 @@ struct ComponentInfo
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unsigned int Stride = 0;
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};
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struct Field_t
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{
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std::string Type;
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unsigned int Offset;
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unsigned int Stride;
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};
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std::string Name;
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std::unordered_map<std::string, std::string> FieldTypes;
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std::unordered_map<std::string, unsigned int> FieldOffsets;
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std::unordered_map<std::string, Field_t> Fields;
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std::vector<const Field_t*> FieldsInOrder;
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Meta_t Meta;
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std::shared_ptr<char> Defaults = nullptr;
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};
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@@ -20,7 +20,7 @@ public:
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~ComponentPoolForwardIterator() = default;
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ComponentPoolForwardIterator& operator=(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator& operator++();
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ComponentPoolForwardIterator& operator++(int);
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ComponentPoolForwardIterator operator++(int);
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bool operator!=(const ComponentPoolForwardIterator& other) const;
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bool operator==(const ComponentPoolForwardIterator& other) const;
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ComponentWrapper operator*() const;
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@@ -21,7 +21,7 @@ struct ComponentWrapper
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template <typename T>
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T& Property(std::string name)
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{
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unsigned int offset = Info.FieldOffsets.at(name);
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unsigned int offset = Info.Fields.at(name).Offset;
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return *reinterpret_cast<T*>(&Data[offset]);
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}
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@@ -78,8 +78,9 @@ public:
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.FieldTypes[fieldName] = typeid(T).name();
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m_ComponentInfo.FieldOffsets[fieldName] = m_ComponentInfo.Meta.Stride;
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m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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m_ComponentInfo.Meta.Stride += sizeof(T);
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}
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@@ -0,0 +1,16 @@
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#ifndef EFileDropped_h__
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#define EFileDropped_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct FileDropped : Event
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{
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std::string Path;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EPlayerDamage_h__
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#define EPlayerDamage_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EPlayerDeath_h__
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#define EPlayerDeath_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerDeath : Event
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{
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//KilledBy,KilledByWhat is optional for now. It might be used later in the playerlog-system
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EntityID KilledBy;
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EntityID PlayerID;
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std::string KilledByWhat;
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};
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}
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#endif
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@@ -0,0 +1,18 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
|
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{
|
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double HealthAmount;
|
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EntityID PlayerHealedID;
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};
|
||||
|
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}
|
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#endif
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@@ -2,5 +2,6 @@
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#define Entity_h__
|
||||
|
||||
typedef unsigned int EntityID;
|
||||
const static unsigned int EntityID_Invalid = -1;
|
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|
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#endif
|
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@@ -0,0 +1,293 @@
|
||||
#ifndef EntityFile_h__
|
||||
#define EntityFile_h__
|
||||
|
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#include <stack>
|
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#include <boost/lexical_cast.hpp>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/sax2/SAX2XMLReader.hpp>
|
||||
#include <xercesc/sax2/XMLReaderFactory.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/sax2/Attributes.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/XMLChar.hpp>
|
||||
#include <xercesc/sax2/DefaultHandler.hpp>
|
||||
#include <xercesc/framework/XMLDocumentHandler.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
class EntityFileHandler
|
||||
{
|
||||
friend class EntityFileSAXHandler;
|
||||
public:
|
||||
// @param EntityID The entity found
|
||||
// @param EntityID The parent of the entity
|
||||
typedef std::function<void(EntityID, EntityID, const std::string&)> OnStartEntityCallback;
|
||||
void SetStartEntityCallback(OnStartEntityCallback c) { m_OnStartEntityCallback = c; }
|
||||
// @param EntityID The entity the component corresponds to
|
||||
// @param std::string Type name of the component
|
||||
typedef std::function<void(EntityID, const std::string&)> OnStartComponentCallback;
|
||||
void SetStartComponentCallback(OnStartComponentCallback c) { m_OnStartComponentCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param std::map<std::string, std::string> Field attribute names and values
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const std::map<std::string, std::string>&)> OnStartFieldCallback;
|
||||
void SetStartFieldCallback(OnStartFieldCallback c) { m_OnStartFieldCallback = c; }
|
||||
// @param EntityID Entity
|
||||
// @param std::string Component name
|
||||
// @param std::string Field name
|
||||
// @param char* Field data
|
||||
typedef std::function<void(EntityID, const std::string&, const std::string&, const char*)> OnStartFieldDataCallback;
|
||||
void SetStartFieldDataCallback(OnStartFieldDataCallback c) { m_OnStartFieldDataCallback = c; }
|
||||
|
||||
private:
|
||||
OnStartEntityCallback m_OnStartEntityCallback = nullptr;
|
||||
OnStartComponentCallback m_OnStartComponentCallback = nullptr;
|
||||
OnStartFieldCallback m_OnStartFieldCallback = nullptr;
|
||||
OnStartFieldDataCallback m_OnStartFieldDataCallback = nullptr;
|
||||
};
|
||||
|
||||
class EntityFileSAXHandler : public xercesc::DefaultHandler
|
||||
{
|
||||
public:
|
||||
enum class State
|
||||
{
|
||||
Unknown,
|
||||
Entity,
|
||||
Component,
|
||||
ComponentField
|
||||
};
|
||||
|
||||
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
|
||||
: m_Handler(handler)
|
||||
, m_Reader(reader)
|
||||
{
|
||||
// 0 is imaginary world entity
|
||||
m_EntityStack.push(0);
|
||||
m_StateStack.push(State::Unknown);
|
||||
}
|
||||
|
||||
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
|
||||
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.push(State::Entity);
|
||||
onStartEntity(attrs);
|
||||
return;
|
||||
}
|
||||
if (name == "EntityRef") {
|
||||
onStartEntityRef(attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (uri == "components") {
|
||||
m_StateStack.push(State::Component);
|
||||
onStartComponent(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
m_StateStack.push(State::ComponentField);
|
||||
onStartComponentField(name, attrs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void characters(const XMLCh* const chars, const XMLSize_t length) override
|
||||
{
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
char* transcoded = xercesc::XMLString::transcode(chars);
|
||||
onFieldData(transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
|
||||
{
|
||||
std::string name = XS::ToString(_localName);
|
||||
if (m_StateStack.top() == State::Entity) {
|
||||
if (name == "Entity") {
|
||||
m_StateStack.pop();
|
||||
onEndEntity();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string uri = XS::ToString(_uri);
|
||||
if (m_StateStack.top() == State::Component) {
|
||||
//if (uri == "components") {
|
||||
m_StateStack.pop();
|
||||
onEndComponent(name);
|
||||
return;
|
||||
//}
|
||||
}
|
||||
|
||||
if (m_StateStack.top() == State::ComponentField) {
|
||||
m_StateStack.pop();
|
||||
onEndComponentField(name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void fatalError(const xercesc::SAXParseException& e)
|
||||
{
|
||||
XS::ToString s(e.getMessage());
|
||||
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
|
||||
//throw e;
|
||||
}
|
||||
|
||||
private:
|
||||
const EntityFileHandler* m_Handler;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_Reader;
|
||||
//State m_CurrentScope = State::Unknown;
|
||||
std::stack<State> m_StateStack;
|
||||
unsigned int m_NextEntityID = 0;
|
||||
std::stack<EntityID> m_EntityStack;
|
||||
std::string m_CurrentComponent;
|
||||
std::string m_CurrentField;
|
||||
std::map<std::string, std::string> m_CurrentAttributes;
|
||||
|
||||
void onStartEntity(const xercesc::Attributes& attrs)
|
||||
{
|
||||
EntityID parent = m_EntityStack.top();
|
||||
|
||||
if (m_Handler->m_OnStartEntityCallback) {
|
||||
std::string name;
|
||||
auto xName = attrs.getValue(XS::ToXMLCh("name"));
|
||||
if (xName != nullptr) {
|
||||
name = XS::ToString(xName);
|
||||
}
|
||||
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
|
||||
}
|
||||
|
||||
m_EntityStack.push(m_NextEntityID);
|
||||
m_NextEntityID++;
|
||||
}
|
||||
void onEndEntity()
|
||||
{
|
||||
m_EntityStack.pop();
|
||||
}
|
||||
void onStartEntityRef(const xercesc::Attributes& attrs)
|
||||
{
|
||||
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
|
||||
|
||||
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
|
||||
parser->setContentHandler(this);
|
||||
parser->setErrorHandler(this);
|
||||
parser->parse(path.c_str());
|
||||
delete parser;
|
||||
}
|
||||
void onStartComponent(const std::string& name)
|
||||
{
|
||||
//LOG_DEBUG(" Component: %s", name.c_str());
|
||||
m_CurrentComponent = name;
|
||||
if (m_Handler->m_OnStartComponentCallback) {
|
||||
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
|
||||
}
|
||||
}
|
||||
void onEndComponent(const std::string& name) { }
|
||||
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
|
||||
{
|
||||
//LOG_DEBUG(" Field: %s", field.c_str());
|
||||
m_CurrentField = field;
|
||||
m_CurrentAttributes.clear();
|
||||
for (int i = 0; i < attrs.getLength(); i++) {
|
||||
auto name = attrs.getQName(i);
|
||||
auto value = attrs.getValue(name);
|
||||
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
|
||||
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
|
||||
}
|
||||
|
||||
if (m_Handler->m_OnStartFieldCallback) {
|
||||
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
|
||||
}
|
||||
}
|
||||
void onEndComponentField(const std::string& field) { }
|
||||
|
||||
void onFieldData(char* data)
|
||||
{
|
||||
//LOG_DEBUG(" Data: %s", data);
|
||||
|
||||
if (m_Handler->m_OnStartFieldDataCallback) {
|
||||
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
|
||||
}
|
||||
|
||||
xercesc::XMLString::release(&data);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class EntityFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
private:
|
||||
EntityFile(boost::filesystem::path path);
|
||||
~EntityFile();
|
||||
|
||||
public:
|
||||
static std::size_t GetTypeStride(std::string typeName);
|
||||
static void WriteAttributeData(char* outData, const ComponentInfo::Field_t& field, const std::map<std::string, std::string>& attributes);
|
||||
static void WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData);
|
||||
|
||||
xercesc::XMLGrammarPool* GrammarPool() const { return m_GrammarPool; }
|
||||
|
||||
void Parse(const EntityFileHandler* handler) const;
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool;
|
||||
xercesc::SAX2XMLReader* m_SAX2XMLReader;
|
||||
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
|
||||
//std::vector<std::string> m_EntityReferences;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef EntityFileParser_h__
|
||||
#define EntityFileParser_h__
|
||||
|
||||
#include "EntityFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileParser
|
||||
{
|
||||
public:
|
||||
EntityFileParser(const EntityFile* entityFile);
|
||||
|
||||
void MergeEntities(World* world);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
EntityFileHandler m_Handler;
|
||||
World* m_World = nullptr;
|
||||
// Maps EntityIDs local to the file to real IDs in the world after they've been
|
||||
// created in order to resolve parent-child relationships.
|
||||
std::map<EntityID, EntityID> m_EntityIDMapper;
|
||||
|
||||
void onStartEntity(EntityID entity, EntityID parent, const std::string& name);
|
||||
void onStartComponent(EntityID entity, const std::string& component);
|
||||
void onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes);
|
||||
void onFieldData(EntityID entity, const std::string& componentType, const std::string& fieldName, const char* fieldData);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef EntityFilePreprocessor_h__
|
||||
#define EntityFilePreprocessor_h__
|
||||
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "World.h"
|
||||
#include "EntityFile.h"
|
||||
|
||||
class EntityFilePreprocessor
|
||||
{
|
||||
public:
|
||||
EntityFilePreprocessor(const EntityFile* entityFile);
|
||||
|
||||
void RegisterComponents(World* world);
|
||||
|
||||
private:
|
||||
const EntityFile* m_EntityFile;
|
||||
std::map<std::string, unsigned int> m_ComponentCounts;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
void onStartComponent(EntityID entity, std::string type);
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef EntityFileWriter_h__
|
||||
#define EntityFileWriter_h__
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
|
||||
#include "Util/XercesString.h"
|
||||
#include "EntityFile.h"
|
||||
#include "World.h"
|
||||
|
||||
class EntityFileWriter
|
||||
{
|
||||
public:
|
||||
EntityFileWriter(boost::filesystem::path file)
|
||||
: m_FilePath(file)
|
||||
{
|
||||
using namespace xercesc;
|
||||
m_DOMImplementation = DOMImplementationRegistry::getDOMImplementation(XS::ToXMLCh("LS"));
|
||||
m_DOMLSSerializer = static_cast<DOMImplementationLS*>(m_DOMImplementation)->createLSSerializer();
|
||||
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTDiscardDefaultContent, true);
|
||||
m_DOMLSSerializer->getDomConfig()->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
|
||||
}
|
||||
|
||||
void WriteWorld(World* world);
|
||||
void WriteEntity(World* world, EntityID entity);
|
||||
|
||||
private:
|
||||
boost::filesystem::path m_FilePath;
|
||||
xercesc::DOMImplementation* m_DOMImplementation;
|
||||
xercesc::DOMLSSerializer* m_DOMLSSerializer;
|
||||
|
||||
void appendEntityChildren(xercesc::DOMElement* parentElement, const World* world, EntityID entity);
|
||||
void appentEntityComponents(xercesc::DOMElement* parentElemetn, const World* world, EntityID entity);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,141 +0,0 @@
|
||||
#ifndef EntityXMLFile_h__
|
||||
#define EntityXMLFile_h__
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <xercesc/dom/DOM.hpp>
|
||||
#include <xercesc/dom/DOMLSInput.hpp>
|
||||
#include <xercesc/dom/DOMElement.hpp>
|
||||
#include <xercesc/framework/Wrapper4InputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileInputSource.hpp>
|
||||
#include <xercesc/framework/LocalFileFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufFormatTarget.hpp>
|
||||
#include <xercesc/framework/MemBufInputSource.hpp>
|
||||
#include <xercesc/sax/HandlerBase.hpp>
|
||||
#include <xercesc/util/PlatformUtils.hpp>
|
||||
#include <xercesc/util/XMLFloat.hpp>
|
||||
#include <xercesc/framework/XMLGrammarPoolImpl.hpp>
|
||||
#include <xercesc/parsers/XercesDOMParser.hpp>
|
||||
#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
|
||||
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
|
||||
#include <xercesc/framework/psvi/XSParticle.hpp>
|
||||
#include <xercesc/framework/psvi/XSModelGroup.hpp>
|
||||
#include <xercesc/framework/psvi/XSAnnotation.hpp>
|
||||
#include <xercesc/framework/psvi/XSValue.hpp>
|
||||
#include <xercesc/framework/XMLValidator.hpp>
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include "Entity.h"
|
||||
#include "ComponentInfo.h"
|
||||
class World;
|
||||
|
||||
class EntityPreprocessorXMLErrorHandler : public xercesc::DOMErrorHandler
|
||||
{
|
||||
public:
|
||||
bool handleError(const xercesc::DOMError &e) override
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
std::cerr << "Preprocessor DOMError: " << message << std::endl;
|
||||
xercesc::XMLString::release(&message);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class EntityParserXMLErrorHandler : public xercesc::ErrorHandler
|
||||
{
|
||||
public:
|
||||
void warning(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Warning", e);
|
||||
}
|
||||
void error(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("Error", e);
|
||||
}
|
||||
void fatalError(const xercesc::SAXParseException& e) override
|
||||
{
|
||||
reportParseException("FATAL ERROR", e);
|
||||
}
|
||||
void resetErrors() override { }
|
||||
|
||||
private:
|
||||
void reportParseException(std::string type, const xercesc::SAXParseException& e)
|
||||
{
|
||||
char* message = xercesc::XMLString::transcode(e.getMessage());
|
||||
char* systemID = xercesc::XMLString::transcode(e.getSystemId());
|
||||
std::cerr << systemID << ":" << e.getLineNumber() << ":" << e.getColumnNumber() << std::endl;
|
||||
std::cerr << type << ": " << message << std::endl;
|
||||
xercesc::XMLString::release(&systemID);
|
||||
xercesc::XMLString::release(&message);
|
||||
}
|
||||
};
|
||||
|
||||
class XSTR
|
||||
{
|
||||
public:
|
||||
XSTR(const XMLCh* const xmlString)
|
||||
{
|
||||
m_AsChar = xercesc::XMLString::transcode(xmlString);
|
||||
}
|
||||
|
||||
XSTR(const char* normalString)
|
||||
{
|
||||
m_AsXMLCh = xercesc::XMLString::transcode(normalString);
|
||||
}
|
||||
|
||||
~XSTR()
|
||||
{
|
||||
if (m_AsChar != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsChar);
|
||||
}
|
||||
if (m_AsXMLCh != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsXMLCh);
|
||||
}
|
||||
}
|
||||
|
||||
operator const char*() const { return m_AsChar; }
|
||||
operator const XMLCh*() const { return m_AsXMLCh; }
|
||||
|
||||
private:
|
||||
char* m_AsChar = nullptr;
|
||||
XMLCh* m_AsXMLCh = nullptr;
|
||||
};
|
||||
|
||||
class EntityXMLFile : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
|
||||
private:
|
||||
EntityXMLFile(std::string path);
|
||||
|
||||
public:
|
||||
~EntityXMLFile();
|
||||
|
||||
void PopulateWorld(World* world);
|
||||
|
||||
private:
|
||||
static unsigned int InstanceCount;
|
||||
|
||||
std::string m_EntityFile;
|
||||
xercesc::XMLGrammarPool* m_GrammarPool = nullptr;
|
||||
EntityParserXMLErrorHandler* m_ErrorHandler = nullptr;
|
||||
xercesc::XercesDOMParser* m_DOMParser = nullptr;
|
||||
xercesc::DOMDocument* m_DOMDocument = nullptr;
|
||||
std::map<std::string, ComponentInfo> m_ComponentInfo;
|
||||
|
||||
// Preprocesses the entity file to insert include-by-copy child entities
|
||||
// TODO: Make this work in memory instead of saving to file
|
||||
void preprocess(std::string inPath, std::string outPath);
|
||||
|
||||
void parseComponentInfo();
|
||||
void parseDefaults();
|
||||
void predictComponentAllocation();
|
||||
void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
|
||||
std::size_t getTypeStride(std::string typeName);
|
||||
float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
|
||||
void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -13,6 +13,8 @@
|
||||
relay = decltype(relay)(std::bind(handler, this, std::placeholders::_1)); \
|
||||
m_EventBroker->Subscribe(relay);
|
||||
|
||||
typedef unsigned int EventID;
|
||||
|
||||
class EventBroker;
|
||||
|
||||
class BaseEventRelay
|
||||
@@ -31,6 +33,7 @@ public:
|
||||
virtual bool Receive(const std::shared_ptr<Event> event) = 0;
|
||||
|
||||
protected:
|
||||
EventID m_EventID;
|
||||
std::string m_ContextTypeName;
|
||||
std::string m_EventTypeName;
|
||||
EventBroker* m_Broker;
|
||||
@@ -95,6 +98,7 @@ public:
|
||||
|
||||
private:
|
||||
bool m_IsProcessing = false;
|
||||
EventID m_NextEventID = 0;
|
||||
|
||||
typedef std::string ContextTypeName_t; // typeid(ContextType).name()
|
||||
typedef std::string EventTypeName_t; // typeid(EventType).name()
|
||||
@@ -103,14 +107,14 @@ private:
|
||||
typedef std::unordered_map<ContextTypeName_t, EventRelays_t> ContextRelays_t;
|
||||
ContextRelays_t m_ContextRelays;
|
||||
std::vector<BaseEventRelay*> m_RelaysToSubscribe;
|
||||
std::vector<BaseEventRelay*> m_RelaysToUnsubscribe;
|
||||
std::vector<std::tuple<EventID, ContextTypeName_t, EventTypeName_t>> m_RelaysToUnsubscribe;
|
||||
|
||||
typedef std::list<std::pair<EventTypeName_t, std::shared_ptr<Event>>> EventQueue_t;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueRead;
|
||||
std::shared_ptr<EventQueue_t> m_EventQueueWrite;
|
||||
|
||||
void subscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(BaseEventRelay& relay);
|
||||
void unsubscribeImmediate(std::tuple<EventID, ContextTypeName_t, EventTypeName_t> identifier);
|
||||
};
|
||||
|
||||
template <typename EventType>
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "ELockMouse.h"
|
||||
#include "EGamepadAxis.h"
|
||||
#include "EGamepadButton.h"
|
||||
#include "EFileDropped.h"
|
||||
|
||||
class InputManager
|
||||
{
|
||||
@@ -71,6 +72,8 @@ private:
|
||||
static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
|
||||
static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
|
||||
static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
static std::vector<std::string> GLFWDropCallbackQueue;
|
||||
static void GLFWDropCallback(GLFWwindow* window, int count, const char* paths[]);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -253,7 +253,7 @@ public:
|
||||
}
|
||||
|
||||
//Postfix increment i.e. iter++. Prefer pre-increment (++iter) for efficiency.
|
||||
MemoryPoolForwardIterator& operator++(int)
|
||||
MemoryPoolForwardIterator operator++(int)
|
||||
{
|
||||
MemoryPoolForwardIterator<T> copyIter(*this);
|
||||
operator++();
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
#ifndef OctTree_h__
|
||||
#define OctTree_h__
|
||||
|
||||
#include "Core/AABB.h"
|
||||
|
||||
class Ray;
|
||||
|
||||
class OctTree
|
||||
{
|
||||
public:
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
OctTree();
|
||||
~OctTree();
|
||||
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
|
||||
OctTree(const AABB& octTreeBounds, int subDivisions);
|
||||
|
||||
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
|
||||
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
|
||||
OctTree(const OctTree& other) = delete;
|
||||
OctTree(const OctTree&& other) = delete;
|
||||
OctTree& operator= (const OctTree& other) = delete;
|
||||
//Add a dynamic object (one that moves around) into the tree.
|
||||
void AddDynamicObject(const AABB& box);
|
||||
//Add a static object (that does not move) into the tree.
|
||||
void AddStaticObject(const AABB& box);
|
||||
//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
|
||||
//Empty the tree of all objects, static and dynamic.
|
||||
void ClearObjects();
|
||||
//Empty the tree of all dynamic objects. Static objects remain in the tree.
|
||||
void ClearDynamicObjects();
|
||||
|
||||
//Returns true if the ray collides with something in the tree. Result is written to [data].
|
||||
bool RayCollides(const Ray& ray, Output& data);
|
||||
//Returns true if the box collides with something in the tree.
|
||||
//On collision with a box, that box is written to [outBoxIntersected].
|
||||
//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
|
||||
|
||||
private:
|
||||
struct OctChild; //Fwd declaration;
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
: Box(AABB())
|
||||
, Checked(false)
|
||||
{}
|
||||
ContainedObject(AABB box)
|
||||
: Box(box)
|
||||
, Checked(false)
|
||||
{}
|
||||
AABB Box;
|
||||
bool Checked;
|
||||
};
|
||||
OctChild* m_Root;
|
||||
std::vector<ContainedObject> m_StaticObjects;
|
||||
std::vector<ContainedObject> m_DynamicObjects;
|
||||
|
||||
bool m_UpdatedOnce;
|
||||
unsigned int m_BoxID;
|
||||
glm::vec3 m_PrevPos;
|
||||
glm::quat m_PrevOri;
|
||||
|
||||
void falsifyObjectChecks();
|
||||
|
||||
struct OctChild
|
||||
{
|
||||
~OctChild();
|
||||
OctChild(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<OctTree::ContainedObject>& staticObjects,
|
||||
std::vector<OctTree::ContainedObject>& dynamicObjects);
|
||||
OctChild(const OctChild& other) = delete;
|
||||
OctChild(const OctChild&& other) = delete;
|
||||
OctChild& operator= (const OctChild& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
OctChild* m_Children[8];
|
||||
//Indices into the lists in OctTree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in OctTree.
|
||||
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
#ifndef Ray_h__
|
||||
#define Ray_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "Common.h"
|
||||
|
||||
class Ray
|
||||
{
|
||||
public:
|
||||
Ray(const glm::vec3& origin, const glm::vec3& dir)
|
||||
: m_Origin(origin)
|
||||
, m_Direction(glm::normalize(dir))
|
||||
{
|
||||
DEBUG_IF(true) {
|
||||
if (glm::any(glm::isnan(m_Direction))) {
|
||||
LOG_WARNING("Ray Direction was set to the zero-vector, expect unknown side effects and/or crashes.");
|
||||
}
|
||||
}
|
||||
}
|
||||
const glm::vec3& Origin() const { return m_Origin; }
|
||||
const glm::vec3& Direction() const { return m_Direction; }
|
||||
//Sets the ray origin at parameter.
|
||||
void SetOrigin(const glm::vec3& origin) { m_Origin = origin; }
|
||||
//Normalizes the parameter and sets direction to it.
|
||||
void SetDirection(const glm::vec3& direction) { m_Direction = glm::normalize(direction); }
|
||||
private:
|
||||
glm::vec3 m_Origin;
|
||||
glm::vec3 m_Direction;
|
||||
};
|
||||
|
||||
#endif // Ray_h__
|
||||
@@ -7,10 +7,13 @@
|
||||
|
||||
class System
|
||||
{
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
@@ -24,6 +27,7 @@ protected:
|
||||
: System(eventBroker)
|
||||
, m_ComponentType(componentType)
|
||||
{ }
|
||||
virtual ~PureSystem() = default;
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
@@ -38,6 +42,7 @@ protected:
|
||||
ImpureSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
{ }
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
};
|
||||
|
||||
@@ -14,23 +14,28 @@ public:
|
||||
{ }
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (auto& pair : m_PureSystems) {
|
||||
for (auto& system : pair.second) {
|
||||
delete system;
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
for (auto& pair : group.Systems) {
|
||||
delete pair.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T, typename... Arguments>
|
||||
void AddSystem(Arguments... args)
|
||||
//All systems with orderlevel 0 will be updated first, then 1, 2, etc.
|
||||
void AddSystem(int updateOrderLevel, Arguments... args)
|
||||
{
|
||||
if (updateOrderLevel + 1 > m_OrderedSystemGroups.size()) {
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
m_Systems[typeid(T).name()] = system;
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
if (std::is_base_of<PureSystem, T>::value) {
|
||||
PureSystem* pureSystem = static_cast<PureSystem*>(system);
|
||||
if (!pureSystem->m_ComponentType.empty()) {
|
||||
m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
|
||||
} else {
|
||||
LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
|
||||
}
|
||||
@@ -38,41 +43,47 @@ public:
|
||||
|
||||
if (std::is_base_of<ImpureSystem, T>::value) {
|
||||
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
|
||||
m_ImpureSystems.push_back(impureSystem);
|
||||
group.ImpureSystems.push_back(impureSystem);
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
{
|
||||
// Process events
|
||||
for (auto& pair : m_Systems) {
|
||||
m_EventBroker->Process(pair.first);
|
||||
}
|
||||
|
||||
// Update
|
||||
for (auto& pair : m_PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
m_EventBroker->Process(pair.first);
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, component, dt);
|
||||
|
||||
// Update
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& system : m_ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventBroker* m_EventBroker;
|
||||
std::map<std::string, System*> m_Systems;
|
||||
std::map<std::string, std::vector<PureSystem*>> m_PureSystems;
|
||||
std::vector<ImpureSystem*> m_ImpureSystems;
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
std::map<std::string, std::vector<PureSystem*>> PureSystems;
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
// Example:
|
||||
// DEBUG_IF(condition) {
|
||||
// // This code is executed only in debug mode and if condition is true.
|
||||
// }
|
||||
// NOTE: condition statement is not executed at all in release mode.
|
||||
#ifndef DEBUG_IF
|
||||
#ifndef DEBUG
|
||||
#define DEBUG_IF(c) if(c)
|
||||
#else
|
||||
#define DEBUG_IF(c) if(false)
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,46 @@
|
||||
#ifndef Util_XercesString_h__
|
||||
#define Util_XercesString_h__
|
||||
|
||||
#include <string>
|
||||
#include <xercesc/util/XercesDefs.hpp>
|
||||
#include <xercesc/util/XMLString.hpp>
|
||||
|
||||
namespace XS
|
||||
{
|
||||
|
||||
class ToString
|
||||
{
|
||||
public:
|
||||
ToString(const XMLCh* const str) { m_AsChar = xercesc::XMLString::transcode(str); }
|
||||
~ToString()
|
||||
{
|
||||
if (m_AsChar != nullptr) {
|
||||
xercesc::XMLString::release(&m_AsChar);
|
||||
}
|
||||
}
|
||||
|
||||
operator std::string() const { return std::string(m_AsChar); }
|
||||
private:
|
||||
char* m_AsChar = nullptr;
|
||||
};
|
||||
|
||||
class ToXMLCh
|
||||
{
|
||||
public:
|
||||
ToXMLCh(const std::string str) { m_Transcoded = xercesc::XMLString::transcode(str.c_str()); }
|
||||
ToXMLCh(const char* str) { m_Transcoded = xercesc::XMLString::transcode(str); }
|
||||
~ToXMLCh()
|
||||
{
|
||||
if (m_Transcoded != nullptr) {
|
||||
xercesc::XMLString::release(&m_Transcoded);
|
||||
}
|
||||
}
|
||||
|
||||
operator const XMLCh*() const { return m_Transcoded; }
|
||||
private:
|
||||
XMLCh* m_Transcoded = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -16,13 +16,14 @@ public:
|
||||
EntityID CreateEntity(EntityID parent = 0);
|
||||
// Delete entity and all components within
|
||||
void DeleteEntity(EntityID entity);
|
||||
|
||||
// Check if an entity exists
|
||||
bool ValidEntity(EntityID entity) const;
|
||||
// Register a component type and allocate space for it
|
||||
void RegisterComponent(ComponentInfo& ci);
|
||||
// Attach a component to an entity and fill it with default values
|
||||
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
|
||||
// Check if an entity has a component
|
||||
bool HasComponent(EntityID entity, std::string componentType);
|
||||
bool HasComponent(EntityID entity, std::string componentType) const;
|
||||
// Get a component of an entity
|
||||
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
|
||||
// Delete a component off an entity
|
||||
@@ -37,14 +38,19 @@ public:
|
||||
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
|
||||
// Get the entity children map
|
||||
const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
|
||||
// Set the textual name of an entity
|
||||
void SetName(EntityID entity, const std::string& name);
|
||||
// Get the textual name of an entity
|
||||
std::string GetName(EntityID entity) const;
|
||||
|
||||
private:
|
||||
EntityID m_CurrentEntityID = 1;
|
||||
EntityID m_CurrentEntityID = 0;
|
||||
|
||||
std::unordered_map<EntityID, EntityID> m_EntityParents;
|
||||
// TODO: This should be a more effective structure
|
||||
std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
|
||||
std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
|
||||
std::unordered_map<EntityID, std::string> m_EntityNames;
|
||||
|
||||
EntityID generateEntityID();
|
||||
};
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
@@ -8,6 +10,10 @@
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/RenderSystem.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
@@ -22,6 +28,8 @@ private:
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
boost::filesystem::path m_DefaultEntityDir;
|
||||
boost::filesystem::path m_CurrentFile;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
|
||||
enum class WidgetMode
|
||||
@@ -38,17 +46,25 @@ private:
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
|
||||
EntityID m_Widget = 0;
|
||||
EntityID m_WidgetX = 0;
|
||||
EntityID m_WidgetY = 0;
|
||||
EntityID m_WidgetZ = 0;
|
||||
EntityID m_WidgetOrigin = 0;
|
||||
EntityID m_Widget = EntityID_Invalid;
|
||||
EntityID m_WidgetX = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||
EntityID m_WidgetY = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||
EntityID m_WidgetZ = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
|
||||
EntityID m_Selection = 0;
|
||||
EntityID m_LastSelection = 0;
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
@@ -58,13 +74,19 @@ private:
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void Picking();
|
||||
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
bool createEntityNode(World* world, EntityID entity);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
void fileImport(World* world);
|
||||
void fileSave(World* world);
|
||||
void fileSaveAs(World* world);
|
||||
};
|
||||
@@ -1,14 +1,84 @@
|
||||
#ifndef Client_h__
|
||||
#define Client_h__
|
||||
|
||||
#include <boost\asio.hpp>
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
|
||||
class Client
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Network/SnapshotDefinitions.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
Client();
|
||||
~Client();
|
||||
public:
|
||||
Client(ConfigFile* config);
|
||||
~Client();
|
||||
void Start(World* world, EventBroker* eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
private:
|
||||
// Assio UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[1024] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
unsigned int m_SendPacketID = 0;
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
bool m_ThreadIsRunning = true;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
EntityID createPlayer();
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef MessageType_h__
|
||||
#define MessageType_h__
|
||||
|
||||
// Message types used by both server and client.
|
||||
// Used to determine what type of message was sent.
|
||||
enum class MessageType
|
||||
{
|
||||
Connect,
|
||||
Disconnect,
|
||||
ClientPing,
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Event,
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,19 @@
|
||||
#ifndef Network_h__
|
||||
#define Network_h__
|
||||
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Packet.h"
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 128
|
||||
|
||||
class Network
|
||||
{
|
||||
public:
|
||||
virtual ~Network() { };
|
||||
virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
|
||||
virtual void Update() = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,61 @@
|
||||
#ifndef Packet_h__
|
||||
#define Packet_h__
|
||||
|
||||
#include <string>
|
||||
#include "Network/MessageType.h"
|
||||
#include "Core/Util/Logging.h"
|
||||
|
||||
// Defines the
|
||||
class Packet
|
||||
{
|
||||
public:
|
||||
// arg1: Type of message (Connect, Disconnect...)
|
||||
// arg2: PacketID for identifying packet loss.
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
|
||||
~Packet();
|
||||
// Add primitive types like int, float, char...
|
||||
template<typename T>
|
||||
void WritePrimitive(T val)
|
||||
{
|
||||
// Check if we are trying to add more than the package can fit.
|
||||
if (m_MaxPacketSize < m_Offset + sizeof(T)) {
|
||||
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for!");
|
||||
}
|
||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||
m_Offset += sizeof(T);
|
||||
}
|
||||
// Pops the first element as if it was a primitive.
|
||||
template<typename T>
|
||||
T ReadPrimitive()
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
|
||||
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
|
||||
return -1;
|
||||
}
|
||||
T returnValue;
|
||||
memcpy(&returnValue, m_Data + m_ReturnDataOffset, sizeof(T));
|
||||
m_ReturnDataOffset += sizeof(T);
|
||||
return returnValue;
|
||||
}
|
||||
// Add a string to the message
|
||||
void WriteString(std::string str);
|
||||
// Add data to the message
|
||||
void WriteData(char* data, int sizeOfData);
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
|
||||
private:
|
||||
char* m_Data;
|
||||
unsigned int m_ReturnDataOffset = 0;
|
||||
int m_Offset = 0;
|
||||
unsigned int m_MaxPacketSize = 128;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef PlayerDefinition_h__
|
||||
#define PlayerDefinition_h__
|
||||
#include <string>
|
||||
|
||||
struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,12 +1,85 @@
|
||||
#ifndef Server_h__
|
||||
#define Server_h__
|
||||
|
||||
#include <boost\asio.hpp>
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
|
||||
class Server
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio/ip/udp.hpp>
|
||||
|
||||
#include "Network/MessageType.h"
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Network.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
Server();
|
||||
~Server();
|
||||
public:
|
||||
Server();
|
||||
~Server();
|
||||
void Start(World* m_world, EventBroker *eventBroker) override;
|
||||
void Update() override;
|
||||
void Close();
|
||||
|
||||
private:
|
||||
// UDP logic
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
char readBuffer[1024] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
std::clock_t previousePingMessage = std::clock();
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
std::clock_t timOutTimer = std::clock();
|
||||
// How often we send messages (milliseconds)
|
||||
int intervalMs = 1000;
|
||||
int snapshotInterval = 50;
|
||||
int checkTimeOutInterval = 100;
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_StopTimes[8];
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
// vec.size() = ammount of players to create, stores playerID's
|
||||
std::vector<unsigned int> m_PlayersToCreate;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
|
||||
// Close logic
|
||||
bool m_ThreadIsRunning = true;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(Packet& packet);
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void broadcast(std::string message);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEvent(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
EntityID createPlayer();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef SnapshotDefinitions_h__
|
||||
#define SnapshotDefinitions_h__
|
||||
|
||||
struct SnapshotDefinitions
|
||||
{
|
||||
// "+Forward" is 8 characters * sizeof(char) = 8
|
||||
std::string InputForward;
|
||||
// "+Right" is 6 characters * sizeof(char) = 6
|
||||
std::string InputRight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
virtual PickData Pick(glm::vec2 screenCord) = 0;
|
||||
|
||||
protected:
|
||||
Rectangle m_Resolution = Rectangle(1280, 720);
|
||||
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
|
||||
bool m_Fullscreen = false;
|
||||
bool m_VSYNC = false;
|
||||
int m_GLVersion[2];
|
||||
|
||||
@@ -18,7 +18,7 @@ class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
@@ -40,7 +40,7 @@ private:
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
EntityID m_CurrentCamera = -1;
|
||||
EntityID m_CurrentCamera = EntityID_Invalid;
|
||||
|
||||
void switchCamera(EntityID entity);
|
||||
|
||||
@@ -50,8 +50,8 @@ private:
|
||||
glm::mat4 m_ViewMatrix;
|
||||
glm::mat4 m_ProjectionMatrix;
|
||||
|
||||
glm::mat4 ModelMatrix(EntityID entity);
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
Reference in New Issue
Block a user