Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts: # include/Engine/Editor/EditorSystem.h # include/Engine/Rendering/EPicking.h # include/Engine/Rendering/Renderer.h # include/Game/Game.h # resources/Schema/Components.xsd # resources/Schema/Entities/Test.xml # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/RawModel.cpp # src/Engine/Rendering/RenderQueueFactory.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
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@@ -76,18 +76,18 @@ RawModel::RawModel(std::string fileName)
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}
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// Material diffuse color
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aiColor4D diffuse;
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aiColor3D diffuse;
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material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
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float opacity;
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material->Get(AI_MATKEY_OPACITY, opacity);
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desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
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desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
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// Material specular color
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aiColor4D specular;
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aiColor3D specular;
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material->Get(AI_MATKEY_COLOR_SPECULAR, specular);
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desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, specular.a);
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desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, 1.f);
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m_Vertices.push_back(desc);
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}
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