Client now has authority over its own absolute position and orientation until we have reliable input messaging
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@@ -50,6 +50,7 @@ private:
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PlayerID m_PlayerID = -1;
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EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
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bool m_IsConnected = false;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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// Server Client Lookup map
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// Assumes that root node for client and server is EntityID 0.
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@@ -87,6 +88,7 @@ private:
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bool hasServerTimedOut();
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EntityID createPlayer();
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void sendInputCommands();
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void sendLocalPlayerTransform();
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void becomePlayer();
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// Mapping Logic
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// Returns if local EntityID exist in map
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@@ -100,8 +102,10 @@ private:
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EventBroker* m_EventBroker;
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EventRelay<Client, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
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EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
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bool OnPlayerDamage(const Events::PlayerDamage& e);
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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};
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#endif
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@@ -17,7 +17,8 @@ enum class MessageType
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Kick,
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OnPlayerSpawned,
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EntityDeleted,
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ComponentDeleted
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ComponentDeleted,
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PlayerTransform
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};
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#endif
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@@ -89,6 +89,7 @@ private:
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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void parsePlayerTransform(Packet& packet);
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};
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#endif
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