KD now updated
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@@ -66,6 +66,9 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
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//Update Kills for child
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//Update Kills for child
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(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
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(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
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//KD is not updated at the moment.
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//KD is not updated at the moment.
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if (it->second.Deaths != 0) {
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(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
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}
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//Update position for child
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//Update position for child
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glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
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glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
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