Merge branch 'master' into Respawning
# Conflicts: # resources/DefaultConfig.ini # resources/Schema/Entities/MovementTest.xml # src/Game/Systems/SoundSystem.cpp
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@@ -5,6 +5,8 @@ LoadMap=
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; if false -> Use pool allocation.
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DisableMemoryPool=false
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RespawnTime = 8.0
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EditorEnabled=false
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OutOfBodyExperience=false
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[Editor]
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CameraSpeed=3
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