Merge branch 'master' into Respawning
# Conflicts: # resources/DefaultConfig.ini # resources/Schema/Entities/MovementTest.xml # src/Game/Systems/SoundSystem.cpp
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@@ -59,8 +59,10 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
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//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
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//camera (with lifetime) behind the player
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auto cam = deathEffectEW.FirstChildByName("Camera");
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = cam;
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m_EventBroker->Publish(eSetCamera);
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if (player == LocalPlayer) {
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auto cam = deathEffectEW.FirstChildByName("Camera");
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Events::SetCamera eSetCamera;
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eSetCamera.CameraEntity = cam;
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m_EventBroker->Publish(eSetCamera);
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}
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}
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