Merge branch 'master' into Respawning

# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/MovementTest.xml
#	src/Game/Systems/SoundSystem.cpp
This commit is contained in:
William Moberg
2016-02-12 00:29:51 +01:00
62 changed files with 7752 additions and 858 deletions
+6 -4
View File
@@ -59,8 +59,10 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
//camera (with lifetime) behind the player
auto cam = deathEffectEW.FirstChildByName("Camera");
Events::SetCamera eSetCamera;
eSetCamera.CameraEntity = cam;
m_EventBroker->Publish(eSetCamera);
if (player == LocalPlayer) {
auto cam = deathEffectEW.FirstChildByName("Camera");
Events::SetCamera eSetCamera;
eSetCamera.CameraEntity = cam;
m_EventBroker->Publish(eSetCamera);
}
}