Merge branch 'master' into Respawning

# Conflicts:
#	resources/DefaultConfig.ini
#	resources/Schema/Entities/MovementTest.xml
#	src/Game/Systems/SoundSystem.cpp
This commit is contained in:
William Moberg
2016-02-12 00:29:51 +01:00
62 changed files with 7752 additions and 858 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
}
if (e.Command == "TakeDamage" && e.Value > 0 && LocalPlayer.Valid()) {
Events::PlayerDamage ev;
ev.Player = LocalPlayer;
ev.Victim = LocalPlayer;
ev.Damage = e.Value;
m_EventBroker->Publish(ev);
}