From 11cf85cc7346f6e189e513c9204b3a79e07096b9 Mon Sep 17 00:00:00 2001 From: William Moberg Date: Mon, 8 Feb 2016 14:17:19 +0100 Subject: [PATCH] Renamed CollidableOctreeSystem to FillOctreeSystem. --- .../{CollidableOctreeSystem.h => FillOctreeSystem.h} | 6 +++--- .../{CollidableOctreeSystem.cpp => FillOctreeSystem.cpp} | 6 +++--- src/Game/Game.cpp | 6 +++--- 3 files changed, 9 insertions(+), 9 deletions(-) rename include/Engine/Collision/{CollidableOctreeSystem.h => FillOctreeSystem.h} (66%) rename src/Engine/Collision/{CollidableOctreeSystem.cpp => FillOctreeSystem.cpp} (64%) diff --git a/include/Engine/Collision/CollidableOctreeSystem.h b/include/Engine/Collision/FillOctreeSystem.h similarity index 66% rename from include/Engine/Collision/CollidableOctreeSystem.h rename to include/Engine/Collision/FillOctreeSystem.h index 0aa01d2e..9fd87b94 100644 --- a/include/Engine/Collision/CollidableOctreeSystem.h +++ b/include/Engine/Collision/FillOctreeSystem.h @@ -6,12 +6,12 @@ #include "Collision.h" #include "EntityAABB.h" -class CollidableOctreeSystem : public ImpureSystem, public PureSystem +class FillOctreeSystem : public ImpureSystem, public PureSystem { public: - CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree* octree, const std::string& componentType) + FillOctreeSystem(World* world, EventBroker* eventBroker, Octree* octree, const std::string& fillComponentType) : System(world, eventBroker) - , PureSystem(componentType) + , PureSystem(fillComponentType) , m_Octree(octree) { } diff --git a/src/Engine/Collision/CollidableOctreeSystem.cpp b/src/Engine/Collision/FillOctreeSystem.cpp similarity index 64% rename from src/Engine/Collision/CollidableOctreeSystem.cpp rename to src/Engine/Collision/FillOctreeSystem.cpp index 476414dd..d69319de 100644 --- a/src/Engine/Collision/CollidableOctreeSystem.cpp +++ b/src/Engine/Collision/FillOctreeSystem.cpp @@ -1,11 +1,11 @@ -#include "Collision/CollidableOctreeSystem.h" +#include "Collision/FillOctreeSystem.h" -void CollidableOctreeSystem::Update(double dt) +void FillOctreeSystem::Update(double dt) { m_Octree->ClearDynamicObjects(); } -void CollidableOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) +void FillOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) { if (entity.HasComponent("AABB")) { boost::optional absoluteAABB = Collision::EntityAbsoluteAABB(entity); diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index f5afcaeb..157ea5ab 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -1,5 +1,5 @@ #include "Game.h" -#include "Collision/CollidableOctreeSystem.h" +#include "Collision/FillOctreeSystem.h" #include "Collision/EntityAABB.h" #include "Collision/TriggerSystem.h" #include "Collision/CollisionSystem.h" @@ -93,8 +93,8 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel); // Populate Octree with collidables ++updateOrderLevel; - m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision, "Collidable"); - m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeTrigger, "Player"); + m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision, "Collidable"); + m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeTrigger, "Player"); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel);