Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree

This commit is contained in:
verysecrethero
2015-12-15 11:07:51 +01:00
39 changed files with 569 additions and 173 deletions
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@@ -3,7 +3,7 @@
#include <boost/test/execution_monitor.hpp>
using boost::unit_test_framework::test_suite;
using boost::unit_test_framework::test_case;
#include "Engine\Core\Collision.h"
#include "Engine/Collision/Collision.h"
#include "Engine/Core/AABB.h"
#include "Engine/Core/Ray.h"
#include <stdlib.h>//srand
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@@ -15,7 +15,7 @@ Game::Game(int argc, char* argv[]) : someOctTree(AABB(-0.5f*worldSize, 0.5f*worl
m_RenderQueueFactory = new RenderQueueFactory();
// Create the renderer
m_Renderer = new Renderer();
m_Renderer = new Renderer(m_EventBroker);
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle(
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@@ -11,7 +11,7 @@
#include "Rendering/RenderQueueFactory.h"
#include "OctTreeTestHardCodedTestWorld.h"
#include "Core\Collision.h"
#include "Collision/Collision.h"
class Game
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@@ -3,7 +3,7 @@
#include <boost/test/execution_monitor.hpp>
using boost::unit_test_framework::test_suite;
using boost::unit_test_framework::test_case;
#include <Engine\Core\Collision.h>
#include "Engine/Collision/Collision.h"
#include "Engine/Core/AABB.h"
#include "Engine/Core/Ray.h"
#include <stdlib.h>//srand
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@@ -3,7 +3,7 @@
#include <bitset>
#include "OldOctTree.h"
#include "Core/Collision.h"
#include "Collision/Collision.h"
#include "Core/World.h"
#include "Rendering/Camera.h"