Text component added and Text render queue
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@@ -27,7 +27,7 @@ Font::Font(std::string path)
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if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
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continue;
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}
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printf("Char: %c\n", c);
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//Generate texture
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GLuint texture;
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glGenTextures(1, &texture);
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