Text component added and Text render queue

This commit is contained in:
viktorljung
2015-12-14 14:48:24 +01:00
parent 9bd3da409d
commit 123c198e19
12 changed files with 115 additions and 30 deletions
+2 -1
View File
@@ -156,7 +156,7 @@ void Renderer::Draw(RenderQueueCollection& rq)
// DrawScreenQuad(m_PickingTexture);
DrawScene(rq);
m_TextRenderer->Draw(m_Camera->ProjectionMatrix(), m_Camera->ViewMatrix());
m_TextRenderer->Draw(rq.Text,m_Camera->ProjectionMatrix(), m_Camera->ViewMatrix());
glfwSwapBuffers(m_Window);
}
@@ -272,6 +272,7 @@ void Renderer::PickingPass(RenderQueueCollection& rq)
m_EventBroker->Publish(pickEvent);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}