Fixed some memory leaks
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@@ -125,7 +125,7 @@ struct ModelJob : RenderJob
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if (Skeleton != nullptr) {
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EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
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BlendTree = new ::BlendTree(entityWrapper, Skeleton);
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BlendTree = std::shared_ptr<::BlendTree>(new ::BlendTree(entityWrapper, Skeleton));
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}
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}
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};
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@@ -149,7 +149,7 @@ struct ModelJob : RenderJob
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std::vector<::Skeleton::AnimationData> Animations;
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::Skeleton::AnimationOffset AnimationOffset;
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::BlendTree* BlendTree = nullptr;
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std::shared_ptr<::BlendTree> BlendTree = nullptr;
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glm::vec4 DiffuseColor;
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glm::vec4 SpecularColor;
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