Fixed some memory leaks
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@@ -591,12 +591,14 @@ std::vector<glm::mat4> Skeleton::OverridePose(std::vector<glm::mat4> overridePos
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return finalPose;
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}
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for (int i = 0; i < overridePose.size(); i++) {
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for (int i = 0; i < targetPose.size(); i++) {
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if(overridePose[i] != glm::mat4(1)) {
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finalPose.push_back(overridePose[i]);
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} else {
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finalPose.push_back(targetPose[i]);
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}
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//finalPose.push_back(overridePose[i]);
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}
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return finalPose;
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